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Interfaces
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A) A new notification interface (For prompts, server notifications, stays on the screen until dismissed) Challenge: Placement
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B) Tutorial status interface (For example, Step [1/24] Progress [0/10]) (On the game UI) Challenge: Placement, Size, Visibility
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C) Tutorial step/page | Challenge: Aid's
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Tutorial Steps
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1) MOVE - Move 10 times
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2) TARGET - Target 20 monsters or players
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3) ATTACK - Attack 10 times
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4) USE - Use 10 potions
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5) FARM - Earn 20,000 gold
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6) BUY - Buy a Helmet, an Upgrade Scroll
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7) UPGRADE - Upgrade the Helmet - Reward: Rings
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8) COMPOUND - Compound the rings
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Aid's / UI / Ideas
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I) "Move" Moves the player to an ideal point for this tutorial step, uses `smart_move`
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II) "Skip" Skips the tutorial step
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III) "Dismiss" Dismisses the tutorial altogether
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IV) "Awards" - Possibly tie the tutorial to an Achievements system, for example, give away 3 rings at one step, before "COMPOUND"
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