Pass computer type to render_computer_network

This commit is contained in:
FreezePhoenix
2024-02-14 21:42:09 -05:00
committed by GitHub
parent c71e8387a2
commit 48b64809e2
+2 -2
View File
@@ -1242,9 +1242,9 @@ function inventory_click(num,event)
else if(character.items[num]) else if(character.items[num])
{ {
if(character.items[num].name=="placeholder") return; if(character.items[num].name=="placeholder") return;
if(character.items[num].name=="computer") // gameplay=="hardcore" && if(character.items[num].name=="computer" || character.items[num].name=="supercomputer") // gameplay=="hardcore" &&
{ {
return render_computer_network(".inventory-item"); return render_computer_network(".inventory-item",character.items[num].name);
} }
render_item(".inventory-item",{id:"citem"+num,item:G.items[character.items[num].name],name:character.items[num].name,actual:character.items[num],num:num,inventory_ui:num}); render_item(".inventory-item",{id:"citem"+num,item:G.items[character.items[num].name],name:character.items[num].name,actual:character.items[num],num:num,inventory_ui:num});
last_invclick=num+iname; last_invclick=num+iname;