mirror of
https://github.com/gooba42/adventureland.git
synced 2026-10-14 18:39:27 -05:00
242 lines
5.9 KiB
JavaScript
242 lines
5.9 KiB
JavaScript
const GRAPH_RESOLUTION = 8;
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class Box {
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constructor(x1, y1, x2, y2) {
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this.x1 = x1;
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this.y1 = y1;
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this.x2 = x2;
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this.y2 = y2;
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}
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width() {
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return this.x2 - this.x1;
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}
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height() {
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return this.y2 - this.y1;
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}
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contains(x, y) {
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return (this.x1 < x && x < this.x2 &&
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this.y1 < y && y < this.y2);
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}
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intersects(box) {
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return (this.x1 <= box.x2 &&
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box.x1 <= this.x2 &&
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this.y1 <= box.y2 &&
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box.y1 <= this.y2);
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}
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static square(cx, cy, side) {
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let half_side = side / 2;
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return new Box(cx - half_side, cy - half_side, cx + half_side, cy + half_side);
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}
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}
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class NodeTree {
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constructor(region, obstacles, root, level) {
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if (!level) {
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this.level = Math.ceil(Math.log2(region.width() / GRAPH_RESOLUTION));
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} else {
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this.level = level;
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}
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if (root) {
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this.root = root;
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} else {
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this.root = this;
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}
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this.region = region;
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this.x = (region.x1 + region.x2) / 2;
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this.y = (region.y1 + region.y2) / 2;
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this.obstacles = obstacles;
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this.crossable = true;
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this.is_leaf = false;
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if (this.obstacles.length == 0) {
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this.is_leaf = true;
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} else if (this.level == 0) {
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this.is_leaf = true;
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this.crossable = false;
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}
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this.quads = null;
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this.neighbors = null;
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this.is_inside = false;
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if (!this.is_leaf) {
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this.subdivide();
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}
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}
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get_quad(x, y) {
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if (x < this.x && y < this.y) return this.quads[0];
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else if (x >= this.x && y < this.y) return this.quads[1];
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else if (x < this.x && y >= this.y) return this.quads[2];
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return this.quads[3];
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}
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subdivide() {
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this.quads = [];
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let l = this.region.x1;
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let r = this.region.x2;
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let t = this.region.y1;
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let b = this.region.y2;
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let x = this.x;
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let y = this.y;
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let subregions = [
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new Box(l, t, x, y),
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new Box(x, t, r, y),
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new Box(l, y, x, b),
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new Box(x, y, r, b),
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];
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let obstacles = this.obstacles;
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for (let i = 0; i < subregions.length; i++) {
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let subregion = subregions[i];
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let subregion_obstacles = [];
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for (let j = 0; j < obstacles.length; j++) {
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let obstacle = obstacles[j];
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if (subregion.intersects(obstacle)) {
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subregion_obstacles.push(obstacle);
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}
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}
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this.quads[i] = new NodeTree(subregion, subregion_obstacles, this.root, this.level - 1);
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}
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}
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get(x, y) {
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if (!this.region.contains(x, y)) return null;
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if (this.is_leaf) return this;
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return this.get_quad(x, y).get(x, y);
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}
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get_neighbors() {
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if (!this.is_leaf) throw new Error('Tried getting neighbors of non-leaf node');
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if (this.neighbors) return this.neighbors;
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if (!this.crossable) {
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this.neighbors = [];
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return this.neighbors;
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}
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let left = this.region.x1;
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let right = this.region.x2;
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let top = this.region.y1;
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let bottom = this.region.y2;
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let min_size = this.region.width() * (2 ** -this.level);
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let num_neighbors = 2 ** this.level;
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let neighbor_set = new Set();
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// Top and bottom (and corners).
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for (let x = -(num_neighbors + 1); x <= (num_neighbors + 1); x += 2) {
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let real_x = this.x + min_size * (x / 2);
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let neighbor = this.root.get(real_x, top - min_size / 2);
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if (neighbor) neighbor_set.add(neighbor);
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neighbor = this.root.get(real_x, bottom + min_size / 2);
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if (neighbor) neighbor_set.add(neighbor);
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}
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// Left and right.
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for (let y = -(num_neighbors - 1); y <= (num_neighbors - 1); y += 2) {
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let real_y = this.y + min_size * (y / 2);
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let neighbor = this.root.get(left - min_size / 2, real_y);
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if (neighbor) neighbor_set.add(neighbor);
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neighbor = this.root.get(right + min_size / 2, real_y);
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if (neighbor) neighbor_set.add(neighbor);
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}
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this.neighbors = [...neighbor_set];
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return this.neighbors;
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}
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flood_fill() {
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if (this.is_inside) return;
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this.is_inside = true;
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for (let neighbor of this.get_neighbors()) {
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neighbor.flood_fill();
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}
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}
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}
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function calculate_size(actual_size) {
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let cur_size = GRAPH_RESOLUTION;
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while (cur_size < actual_size) {
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cur_size *= 2;
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}
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return cur_size;
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}
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function initialize_graph(map_name) {
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let map_data = G.maps[map_name].data;
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let min_x = Infinity;
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let max_x = -Infinity;
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let min_y = Infinity;
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let max_y = -Infinity;
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let obstacles = [];
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for (let line of map_data.x_lines) {
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min_x = Math.min(min_x, line[0]);
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max_x = Math.max(max_x, line[0]);
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obstacles.push(new Box(
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line[0] - 3,
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line[1] - 3,
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line[0] + 3,
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line[2] + 7
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));
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}
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for (let line of map_data.y_lines) {
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min_y = Math.min(min_y, line[0]);
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max_y = Math.max(max_y, line[0]);
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obstacles.push(new Box(
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line[1] - 3,
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line[0] - 3,
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line[2] + 3,
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line[0] + 7
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));
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}
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let largest_side = Math.max(max_x - min_x, max_y - min_y);
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let side = calculate_size(largest_side);
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let center_x = (max_x + min_x) / 2;
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let center_y = (max_y + min_y) / 2;
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let region = Box.square(center_x, center_y, side);
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let map_tree = new NodeTree(region, obstacles);
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let spawns = G.maps[map_name].spawns;
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for (let [x, y] of spawns) {
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map_tree.get(x, y).flood_fill();
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}
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return map_tree;
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}
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