mirror of
https://github.com/gooba42/adventureland.git
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83 lines
5.9 KiB
HTML
83 lines
5.9 KiB
HTML
<div style="background: black; padding: 2px; width: 336px; border: 5px solid gray; margin-bottom: -10px; position: fixed; bottom: 276px; left: 0px; z-index: 10"
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class="clickable ibshadow enableclicks salesui" onclick="btc(event); show_opensource_info()"><!-- previously margin-bottom: -5px; [16/07/18] -->
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<div style="background: #3A968E; width: {{domain|sales_percent}}%; height: 30px" id="ggslider" class='flashp'></div> <!-- red #B12727 green #368C2B -->
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<div style="position: absolute; width: 316px; top: 2px; left: 0px; height: 30px; color: white; vertical-align: middle; line-height: 30px; text-align: center; font-size: 30px" id="ggui" class='clickable enableclicks' onclick="btc(event); show_opensource_info()">
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{{domain.sales|to_pretty_num}} / 10,000
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</div>
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</div>
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<div id="features" style="font-size: 24px; max-width: 320px; height: 240px; overflow-y: scroll" class="noscroll">
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<div style='border-bottom: 2px dashed gray; color: #E7E7E7; display: inline-block; margin-bottom: 6px'>Things to look forward to</div>
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<div class="infot" style='color:#33BF6D'>Open Source + New Horizons</div>
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<div class="infop">
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After 10,000 digital copy sales, going to open source the game. I hope the game will act as a boilerplate for new MMORPG's with unexplored / unique dynamics.
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{#Going to release the game on Steam as Early Access around mid-December and after reaching a pre-set goal, the game will be open sourced and a new era will begin! (hopefully :)#}
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</div>
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{#<div class="infot" style='color:#36B3D3; color:#C82F17'>Tavern</div>
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<div class="infop">
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Tavern. A place for adventurers to relax, drink, unwind, play games, wager, challenge each other in friendly games.
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</div>
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<div class="infot" style='color:#D27B50'>Refined Drops and More Items</div>
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<div class="infop">
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The drop rates are likely going to increase, going to introduce new items over time and thanks to a new "Live Reload" feature, the game and servers update seamlessly.
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</div>#}
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{#<div class="infot" style='color:#C82F17'>New Town and Quests</div>
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<div class="infop">
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Our new town is almost ready. It will arrive with new quests, items, accessories, weapons.
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</div>#}
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{#<div class="infot" style='color:#C82F17'>New Town and Items</div>
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<div class="infop">
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During December, going to roll out a lot of new content, new quests, new items, new monsters, and hopefully a lot more!
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</div>#}
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{#
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<div class="infot" style='color:#C82F17'>Xmas Event and Items</div>
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<div class="infop">
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The new map "Winterland" is arriving soon, along with game-wide Xmas drops. During December, new content will arrive frequently, it will be a very dynamic month, brace yourselves
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</div>
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#}
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{#
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<div class="infot">Christmas Zone</div>
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<div class="infop">
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Imagine Adventure Land in December, a land filled with snow, jingles, weeks of Christmas themed grinding, mmm.
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</div>
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<!--<div class="infot">The Path</div>
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<div class="infop">
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Thanks to Reddit, our community grew significantly. Received lots and lots of positive and constructive feedback. <div style="margin-bottom: 6px"></div> Until December, planning to shape the game accordingly. Right now my priority is Moderation + Code. You can expect improvements every single day. Please excuse the occasional server updates. I know getting interrupted isn't fun ;]
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<div style="margin-bottom: 8px"></div>
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</div>-->
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<div class="infot">The Plan <span style='color:#C82F17'>MUST READ!</span></div>
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<div class="infop">
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As you all know, the game is a working prototype. With all your positive feedback and suggestions, I'm now heavily working on the next stage of the game. New monsters, new bosses, new NPC's, new, more beautiful pixel items + More. And most importantly, a finalised Code system with a Tutorial that will show everyone how fun Code'ing can be!
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<div style="margin-bottom: 6px"></div>
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What does this mean for you?
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<div style="margin-bottom: 6px"></div>
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Simply put, you have to wait at least 3 weeks for new content to arrive. My hard-deadline is December 10th, soft-deadline is November 20th. In the meantime, enjoy what's already available! :)
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<div style="margin-bottom: 8px"></div>
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</div>
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#}
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<!-- <div class="infot">New Maps!{# <span style='color:green'>NEW!</span>#}</div>
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<div class="infop">
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Working on new maps, zones, caves, dungeons that you can get lost in. Thanks to all the feedback from the early players, the consensus is to add more adventure.
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</div>
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<div class="infot">Events{# <span style='color:green'>NEW!</span>#}</div>
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<div class="infop">
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Soon there will be hourly server-wide events. First one of these events will be "Goo Brawl", where everyone is teleported to a small island for 5 minutes to slay these Super Goo's with Super Drops :]
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</div>
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{#<div class="infot"><strike>Partying</strike> <span style='color:green'>Done!</span></div>
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<div class="infop">
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The game gets harder and harder, you will be able to team up, slay monsters together without losing significant XP.
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</div>
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<div class="infot"><strike>Priest Class</strike> <span style='color:green'>Done!</span></div>
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<div class="infop">
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With though monsters and bosses, every party will need a healer, as pots won't cut it after one point.
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</div>#}
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{#<div class="infot">A Multi-Level PVP Dungeon</div>
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<div class="infop">
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Monsters in this dungeon will have exciting drops and things will get interesting based on the PVP dynamics.
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</div>#}
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<div class="infot">Skills, Abilities, Stats <span style='color:green'>PROGRESS!</span></div>
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<div class="infop">
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Adventure Land is super early access right now, the aim is to just develop a unique mmorpg experience and extend beyond that. If skills are added, they will extend the class, add something unique to it, balance it against other classes.{# Like MOBA skills, few but useful.#}
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</div>
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-->
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<div class="infot">Email, for anything: <a target="_blank" class="cancela eexternal" href="mailto:hello@adventure.land" style="color: #33BF6D">hello@adventure.land</a></div>
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</div> |