mirror of
https://github.com/gooba42/adventureland.git
synced 2026-10-15 10:49:27 -05:00
12 lines
1.6 KiB
HTML
12 lines
1.6 KiB
HTML
<div id="shellsinfo" style="display:none">
|
|
<!-- <div class="gamebutton gamebutton-small" style="position: absolute; top: 5px; right: 5px">Updated December 16th</div> -->
|
|
<div style="font-size: 24px; color: #F4F4F4">
|
|
<div class="gamebutton gamebutton-large" style="border-color: #5DAC40">SHELLS</div> <div class="mb5"></div>
|
|
<div class="gamebutton gamebutton-small mr5 mt5 mb5">Where to Find</div>
|
|
<div class="gray"><span style="color: #F4F4F4">></span> You can get shells by farming green Goo's, from exchangeable items as rare rewards and through various other hidden and non-hidden ways in-game.</div>
|
|
<div class="gamebutton gamebutton-small mr5 mt10 mb5">Original Plan</div>
|
|
<div class="gray"><span style="color: #F4F4F4">></span> Adventure Land aims to cover operating costs and generate long-term revenue by selling <a href="https://adventure.land/shells" target="_blank">SHELLS</a> as a premium currency. It will be for cosmetic items, possibly extra bank storage and some rare account operations, like character transfers. <span style='color:#D0D0D0'>Keeping the game non-p2w is a top priority</span>, so SHELLS won't affect in-game performance.</div>
|
|
<div class="gamebutton gamebutton-small mr5 mt10 mb5">After Steam Early Access</div>
|
|
<div class="gray"><span style="color: #F4F4F4">></span> Adventure Land performs really well on Steam so far, as an indie-developer, one of my biggest concerns was being cash positive. If it continues like this, and I hope it does, it might even be possible to introduce cosmetics through in-game achievements and gold only.</div>
|
|
</div>
|
|
</div> |