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adventureland/design/tutorial.txt
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2023-10-15 13:06:58 +03:00

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Interfaces
A) A new notification interface (For prompts, server notifications, stays on the screen until dismissed) Challenge: Placement
B) Tutorial status interface (For example, Step [1/24] Progress [0/10]) (On the game UI) Challenge: Placement, Size, Visibility
C) Tutorial step/page | Challenge: Aid's
Tutorial Steps
1) MOVE - Move 10 times
2) TARGET - Target 20 monsters or players
3) ATTACK - Attack 10 times
4) USE - Use 10 potions
5) FARM - Earn 20,000 gold
6) BUY - Buy a Helmet, an Upgrade Scroll
7) UPGRADE - Upgrade the Helmet - Reward: Rings
8) COMPOUND - Compound the rings
Aid's / UI / Ideas
I) "Move" Moves the player to an ideal point for this tutorial step, uses `smart_move`
II) "Skip" Skips the tutorial step
III) "Dismiss" Dismisses the tutorial altogether
IV) "Awards" - Possibly tie the tutorial to an Achievements system, for example, give away 3 rings at one step, before "COMPOUND"