Files
adventureland/examples/phoenix_hunter.js
T
2017-02-20 14:25:04 +03:00

40 lines
965 B
JavaScript

setInterval(function(){
use_hp_or_mp();
loot();
if(is_moving(character) || character.rip) return;
//IDEA: Instead of returning when is_moving, if character.targets<2, farm nearby monsters if they are in_attack_range
var target=get_nearest_monster({type:"phoenix"});
if(!target)
{
smart_move({to:"phoenix"},function(r){
if(r) game_log("At another Phoenix spawn!","#E0C34C");
//TODO: "tunnel" is a dangerous map, find a corner and pull Phoenix there, if a mole targets you, use("town") and escape, heal, re-try
});
return;
}
if(!in_attack_range(target))
{
move(
character.real_x+(target.real_x-character.real_x)/2,
character.real_y+(target.real_y-character.real_y)/2
);
}
else if(can_attack(target))
{
set_message("Attacking");
attack(target);
}
},160);
function handle_death()
{
setTimeout(respawn,25000);
return true;
// This ensures you keep on farming, yet, to retain your XP, do enhance the logic for defense
}