Files
adventureland/examples/happy_holidays.js
T
2017-12-15 22:59:09 +03:00

57 lines
1.4 KiB
JavaScript

var attack_mode=true
function happy_holidays()
{
if(!G.maps.main.xmas_tree) return; // If this happens, the event is over
if(character.s.xmas) return; // If you already have the buff, no need to get re-buffed
G.maps.main.xmas_tree.return=true;
// If first argument of "smart_move" includes "return"
// You are placed back to your original point
smart_move(G.maps.main.xmas_tree,function(){
// This executes when we reach our destination
parent.socket.emit("interaction",{type:"xmas_tree"});
say("Happy Holidays!");
});
}
setInterval(happy_holidays,60*1000); // Check every minute
happy_holidays(); // Execute once before the first interval is up
setInterval(function(){
use_hp_or_mp();
loot();
if(!attack_mode || is_moving(character)) return;
var target=get_targeted_monster();
if(!target)
{
target=get_nearest_monster({min_xp:100,max_att:120});
if(target) change_target(target);
else
{
set_message("No Monsters");
return;
}
}
if(!in_attack_range(target))
{
move(
character.real_x+(target.real_x-character.real_x)/2,
character.real_y+(target.real_y-character.real_y)/2
);
// Walk half the distance
}
else if(can_attack(target))
{
set_message("Attacking");
attack(target);
}
},1000/4); // Loops every 1/4 seconds.
// NOTE: If the tab isn't focused, browsers slow down the game
// Learn Javascript: https://www.codecademy.com/learn/learn-javascript
// Write your own CODE: https://github.com/kaansoral/adventureland