Files
adventureland/examples/buy_potions.js
T
2017-02-20 14:10:37 +03:00

14 lines
428 B
JavaScript

function buy_potions()
{
var x=character.real_x,y=character.real_y,map=character.map;
smart_move({to:"potions"},function(done){
buy("hpot0",100);
buy("mpot0",400);
game_log("Got the potions!","#4CE0CC");
smart_move({x:x,y:y,map:map}); //Return back to the original position
//If you block your main code when is_moving(character), you can buy potions this way and return back without a hassle
});
}
buy_potions();