mirror of
https://github.com/gooba42/adventureland.git
synced 2026-10-14 18:39:27 -05:00
57 lines
1.4 KiB
JavaScript
57 lines
1.4 KiB
JavaScript
var attack_mode=true
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function happy_holidays()
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{
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if(!G.maps.main.xmas_tree) return; // If this happens, the event is over
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if(character.s.xmas) return; // If you already have the buff, no need to get re-buffed
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G.maps.main.xmas_tree.return=true;
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// If first argument of "smart_move" includes "return"
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// You are placed back to your original point
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smart_move(G.maps.main.xmas_tree,function(){
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// This executes when we reach our destination
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parent.socket.emit("interaction",{type:"xmas_tree"});
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say("Happy Holidays!");
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});
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}
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setInterval(happy_holidays,60*1000); // Check every minute
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happy_holidays(); // Execute once before the first interval is up
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setInterval(function(){
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use_hp_or_mp();
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loot();
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if(!attack_mode || is_moving(character)) return;
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var target=get_targeted_monster();
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if(!target)
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{
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target=get_nearest_monster({min_xp:100,max_att:120});
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if(target) change_target(target);
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else
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{
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set_message("No Monsters");
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return;
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}
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}
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if(!in_attack_range(target))
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{
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move(
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character.real_x+(target.real_x-character.real_x)/2,
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character.real_y+(target.real_y-character.real_y)/2
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);
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// Walk half the distance
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}
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else if(can_attack(target))
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{
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set_message("Attacking");
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attack(target);
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}
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},1000/4); // Loops every 1/4 seconds.
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// NOTE: If the tab isn't focused, browsers slow down the game
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// Learn Javascript: https://www.codecademy.com/learn/learn-javascript
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// Write your own CODE: https://github.com/kaansoral/adventureland
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