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the current .spawns property for a mob only allows for spawning 1 mob at a set interval. this doesnt change that, but now also allows for a mob to spawn additional mobs at %hp thresholds. it also allows for a quantity of mobs to be spawned for both versions. Example: for franky he has "spawns":[[200,"nerfedmummy"]] it can now be "spawns":[[200,"nerfedmummy",2]] and he would spawn 2 mummies at a time per interval or "spawns":[["hp:0.50", "nerfedmummy", 3]] and he will spawn 3 mummies once he reaches 50% hp