function on_draw() { clear_drawings(); for(var id in parent.entities) { var player=parent.entities[id]; if(!parent.is_player(player)) continue; if(player.target) { var target=parent.entities[player.target]; if(target) { // game_log(target.name); draw_line(player.real_x,player.real_y,target.real_x,target.real_y); } } } }