Interfaces A) A new notification interface (For prompts, server notifications, stays on the screen until dismissed) Challenge: Placement B) Tutorial status interface (For example, Step [1/24] Progress [0/10]) (On the game UI) Challenge: Placement, Size, Visibility C) Tutorial step/page | Challenge: Aid's Tutorial Steps 1) MOVE - Move 10 times 2) TARGET - Target 20 monsters or players 3) ATTACK - Attack 10 times 4) USE - Use 10 potions 5) FARM - Earn 20,000 gold 6) BUY - Buy a Helmet, an Upgrade Scroll 7) UPGRADE - Upgrade the Helmet - Reward: Rings 8) COMPOUND - Compound the rings Aid's / UI / Ideas I) "Move" Moves the player to an ideal point for this tutorial step, uses `smart_move` II) "Skip" Skips the tutorial step III) "Dismiss" Dismisses the tutorial altogether IV) "Awards" - Possibly tie the tutorial to an Achievements system, for example, give away 3 rings at one step, before "COMPOUND"