var image_size=require('image-size'),fs=require('fs'); var path=require("path"),f=require(path.resolve(__dirname, "functions.js")); var images={}; var data=f.read_file("~/thegame/design/sprites.py"); data=data.split(".png"); delete data[data.length-1]; data.forEach(function(file){ file=file.split('"'); file=file[file.length-1]; file=file+".png"; images[file]=image_size(process.env.HOME+'/thegame'+file); }) // console.log(images); f.write_file("~/thegame/design/precomputed.py","# "+(new Date())+"\nimages="+JSON.stringify(images)+"\n");