Trinket of Faith
Strength: 2
Intelligence: 2
Dexterity: 2
Vitality: 2
Armor: 5
Speed: +1
Good things come to those who wait
7,200 GOLD
SELL
Trinket of Faith +1
Strength: 2
Intelligence: 2
Dexterity: 2
Vitality: 5
Armor: 10
Speed: +2
Grade: High
Good things come to those who wait
23,040 GOLD
SELL
Trinket of Faith +2
Strength: 2
Intelligence: 2
Dexterity: 2
Vitality: 8
Armor: 15
Speed: +3
Grade: High
Good things come to those who wait
73,728 GOLD
SELL
Trinket of Faith +3
Strength: 2
Intelligence: 2
Dexterity: 2
Vitality: 11
Armor: 20
Speed: +4
Grade: Rare
Good things come to those who wait
235,930 GOLD
SELL
Trinket of Faith +4
Strength: 2
Intelligence: 2
Dexterity: 2
Vitality: 14
Armor: 25
Speed: +5
Grade: Rare
Good things come to those who wait
754,975 GOLD
SELL
Trinket of Faith +5
Strength: 2
Intelligence: 2
Dexterity: 2
Vitality: 18
Armor: 31
Speed: +6
Grade: Rare
Good things come to those who wait
2,415,919 GOLD
SELL
Luck Booster
Luck: +25%
Increases your chances of looting something from a monster.
2,395,200 GOLD
SELL
Luck Booster +1
Luck: +45%
Increases your chances of looting something from a monster.
7,664,640 GOLD
SELL
Luck Booster +2
Luck: +65%
Increases your chances of looting something from a monster.
24,526,848 GOLD
SELL
Luck Booster +3
Luck: +85%
Increases your chances of looting something from a monster.
78,485,914 GOLD
SELL
Luck Booster +4
Luck: +105%
Increases your chances of looting something from a monster.
251,154,924 GOLD
SELL
Luck Booster +5
Luck: +130%
Increases your chances of looting something from a monster.
803,695,755 GOLD
SELL
XP Booster
XP: +20%
Increases experience gain. Needs to be activated. Can be shifted into other boosters.
2,395,200 GOLD
SELL
XP Booster +1
XP: +35%
Increases experience gain. Needs to be activated. Can be shifted into other boosters.
7,664,640 GOLD
SELL
XP Booster +2
XP: +50%
Increases experience gain. Needs to be activated. Can be shifted into other boosters.
24,526,848 GOLD
SELL
XP Booster +3
XP: +65%
Increases experience gain. Needs to be activated. Can be shifted into other boosters.
78,485,914 GOLD
SELL
XP Booster +4
XP: +80%
Increases experience gain. Needs to be activated. Can be shifted into other boosters.
251,154,924 GOLD
SELL
XP Booster +5
XP: +99%
Increases experience gain. Needs to be activated. Can be shifted into other boosters.
803,695,755 GOLD
SELL
Amulet of the Eager Warrior
Strength: 5
Resistance: 30
Grade: High
36,000 GOLD
SELL
Amulet of the Eager Warrior +1
Strength: 8
Resistance: 50
Grade: High
115,200 GOLD
SELL
Amulet of the Eager Warrior +2
Strength: 11
Resistance: 70
Grade: High
368,640 GOLD
SELL
Amulet of the Eager Warrior +3
Strength: 14
Resistance: 90
Grade: Rare
1,179,648 GOLD
SELL
Amulet of the Eager Warrior +4
Strength: 17
Resistance: 110
Grade: Rare
3,774,874 GOLD
SELL
Amulet of the Eager Warrior +5
Strength: 21
Resistance: 135
Grade: Rare
12,079,596 GOLD
SELL
Amulet of Intelligence
Intelligence: 4
18,000 GOLD
SELL
Amulet of Intelligence +1
Intelligence: 7
57,600 GOLD
SELL
Amulet of Intelligence +2
Intelligence: 10
184,320 GOLD
SELL
Amulet of Intelligence +3
Intelligence: 13
Grade: High
589,824 GOLD
SELL
Amulet of Intelligence +4
Intelligence: 16
Grade: High
1,887,437 GOLD
SELL
Amulet of Intelligence +5
Intelligence: 20
Grade: Rare
6,039,798 GOLD
SELL
Orb of Second Chances
Strength: 2
Intelligence: 2
Dexterity: 2
Vitality: 2
MP: 200
Grade: Rare
Ability: Second Chance
Avoid death with a 1% chance.
72,000 GOLD
SELL
Orb of Second Chances +1
Strength: 3
Intelligence: 4
Dexterity: 3
Vitality: 3
MP: 300
Grade: Rare
Ability: Second Chance
Avoid death with a 2% chance.
230,400 GOLD
SELL
Orb of Second Chances +2
Strength: 4
Intelligence: 6
Dexterity: 4
Vitality: 4
MP: 400
Grade: Rare
Ability: Second Chance
Avoid death with a 3% chance.
737,280 GOLD
SELL
Orb of Second Chances +3
Strength: 5
Intelligence: 8
Dexterity: 5
Vitality: 5
MP: 500
Grade: Rare
Ability: Second Chance
Avoid death with a 4% chance.
2,359,296 GOLD
SELL
Orb of Second Chances +4
Strength: 6
Intelligence: 10
Dexterity: 6
Vitality: 6
MP: 600
Grade: Rare
Ability: Second Chance
Avoid death with a 5% chance.
7,549,747 GOLD
SELL
Orb of Second Chances +5
Strength: 7
Intelligence: 13
Dexterity: 7
Vitality: 7
MP: 725
Grade: Rare
Ability: Second Chance
Avoid death with a 6.25% chance.
24,159,191 GOLD
SELL
Earring of Intelligence
Intelligence: 3
30,000 GOLD
SELL
Earring of Intelligence +1
Intelligence: 5
96,000 GOLD
SELL
Earring of Intelligence +2
Intelligence: 7
Grade: High
307,200 GOLD
SELL
Earring of Intelligence +3
Intelligence: 9
Grade: High
983,040 GOLD
SELL
Earring of Intelligence +4
Intelligence: 11
Grade: High
3,145,728 GOLD
SELL
Earring of Intelligence +5
Intelligence: 14
Grade: Rare
10,066,330 GOLD
SELL
Amulet of the Fierce Mage
Intelligence: 5
Armor: 30
Grade: High
36,000 GOLD
SELL
Amulet of the Fierce Mage +1
Intelligence: 7
Armor: 50
Grade: High
115,200 GOLD
SELL
Amulet of the Fierce Mage +2
Intelligence: 9
Armor: 70
Grade: High
368,640 GOLD
SELL
Amulet of the Fierce Mage +3
Intelligence: 11
Armor: 90
Grade: Rare
1,179,648 GOLD
SELL
Amulet of the Fierce Mage +4
Intelligence: 13
Armor: 110
Grade: Rare
3,774,874 GOLD
SELL
Amulet of the Fierce Mage +5
Intelligence: 16
Armor: 135
Grade: Rare
12,079,596 GOLD
SELL
Rabbit's Foot
Luck: +10%
Grade: Rare
Taken from a rabbit who lived a long and happy life, after the natural death occurred, with pre-consent
72,000 GOLD
SELL
Rabbit's Foot +1
Luck: +15%
Grade: Rare
Taken from a rabbit who lived a long and happy life, after the natural death occurred, with pre-consent
230,400 GOLD
SELL
Rabbit's Foot +2
Luck: +20%
Grade: Rare
Taken from a rabbit who lived a long and happy life, after the natural death occurred, with pre-consent
737,280 GOLD
SELL
Rabbit's Foot +3
Luck: +25%
Grade: Rare
Taken from a rabbit who lived a long and happy life, after the natural death occurred, with pre-consent
2,359,296 GOLD
SELL
Rabbit's Foot +4
Luck: +30%
Grade: Rare
Taken from a rabbit who lived a long and happy life, after the natural death occurred, with pre-consent
7,549,747 GOLD
SELL
Rabbit's Foot +5
Luck: +36%
Grade: Rare
Taken from a rabbit who lived a long and happy life, after the natural death occurred, with pre-consent
24,159,191 GOLD
SELL
The Lantern
Evasion: 10%
Resistance: 120
Grade: Rare
Forged from a naturally vibrating metal
288,000 GOLD
SELL
The Lantern +1
Evasion: 15%
Resistance: 130
Grade: Rare
Forged from a naturally vibrating metal
921,600 GOLD
SELL
The Lantern +2
Evasion: 20%
Resistance: 140
Grade: Rare
Forged from a naturally vibrating metal
2,949,120 GOLD
SELL
The Lantern +3
Evasion: 25%
Resistance: 150
Grade: Rare
Forged from a naturally vibrating metal
9,437,184 GOLD
SELL
The Lantern +4
Evasion: 30%
Resistance: 160
Grade: Rare
Forged from a naturally vibrating metal
30,198,989 GOLD
SELL
The Lantern +5
Evasion: 36.25%
Resistance: 173
Grade: Rare
Forged from a naturally vibrating metal
96,636,764 GOLD
SELL
Amulet of the Stubborn Ranger
Dexterity: 6
Vitality: 5
Grade: High
36,000 GOLD
SELL
Amulet of the Stubborn Ranger +1
Dexterity: 9
Vitality: 8
Grade: High
115,200 GOLD
SELL
Amulet of the Stubborn Ranger +2
Dexterity: 12
Vitality: 11
Grade: High
368,640 GOLD
SELL
Amulet of the Stubborn Ranger +3
Dexterity: 15
Vitality: 14
Grade: Rare
1,179,648 GOLD
SELL
Amulet of the Stubborn Ranger +4
Dexterity: 18
Vitality: 17
Grade: Rare
3,774,874 GOLD
SELL
Amulet of the Stubborn Ranger +5
Dexterity: 22
Vitality: 21
Grade: Rare
12,079,596 GOLD
SELL
Gold Booster
Gold: +30%
Boosts gold loot from chests.
2,395,200 GOLD
SELL
Gold Booster +1
Gold: +40%
Boosts gold loot from chests.
7,664,640 GOLD
SELL
Gold Booster +2
Gold: +50%
Boosts gold loot from chests.
24,526,848 GOLD
SELL
Gold Booster +3
Gold: +60%
Boosts gold loot from chests.
78,485,914 GOLD
SELL
Gold Booster +4
Gold: +70%
Boosts gold loot from chests.
251,154,924 GOLD
SELL
Gold Booster +5
Gold: +83%
Boosts gold loot from chests.
803,695,755 GOLD
SELL