// #NOGTODO is the hashtag PIXI={ autoDetectRenderer:function(){ this.plugins={interaction:{cursorStyles:{}}}; this.resize=function(){}; this.render=function(){}; }, RenderTexture:{ create:function(){}, }, Container:function(){ this.destroy=function(){}; this.addChild=function(){}; this.removeChild=function(){}; this.removeChildren=function(){}; this.on=function(){return this;}; this.group={enableSort:true}; this.x=0; this.y=0; this.children=[]; this.visible=true; this.width=26; this.height=35; this.anchor={ x:1, y:1, set:function(){}, }; this.position={ set:function(x,y){ this.x=x; this.y=y; } } }, Texture:function(){ }, Rectangle:function(){ }, Point:function(){ }, extras:{ }, filters:{ OutlineFilter:function(){}, }, display:{ }, SCALE_MODES:{}, RENDERER_TYPE:{}, utils:{BaseTextureCache:{}}, loader:{ on:function(){}, add:function(){}, load:function(f){this.load_function=f;}, load_function:function(){} }, Graphics:function(){ alert("You are trying to use PIXI.Graphics in 'No Graphics' mode, in your CODE's, make sure you have `if(game.graphics)`-like conditions before all your drawings."); } } Howl=function(){ } PIXI.CanvasRenderer=PIXI.autoDetectRenderer; PIXI.WebGLRenderer=PIXI.autoDetectRenderer; PIXI.Sprite=PIXI.Container; PIXI.Text=PIXI.Container; PIXI.display.Stage=PIXI.Container; PIXI.display.Layer=PIXI.Container; PIXI.display.Group=PIXI.Container; PIXI.extras.TilingSprite=PIXI.Container;