Added a "Gateway" map which leads to new maps
- Underground Cliffs
- 4 potential mob spawns
- 3 spawns and 3 doors (2 of each unused for now)
- Underground Hills
- 4 potential mob spawns (2 planned, 2 unplanned)
- 3 spawns and 3 doors (2 of each unused, but 1 planned)
- Mystical Forest
- 6 potential mob spawns (3 done, 3 planned)
- 1 spawn 1 door
- Spider Instance
- minimal plans but is technically setup as a map with entrance, death point, key requirement
- further development needed
- Main & Halloween changes
- added a spawn and door to main that links to Gateway
- added a spawn and door to halloween that links to Mystical Forest
Normalized Drop Rates for Main Stat Accessories
Drop rates for Strength, Intelligence, and Dexterity accessories (amulets, rings, and belts) have been equalized.
Added all physical classes to Band of Fury class restriction.
Increased the scaling of Mistletoe Earring.
Normalized main stat amulets. all have equal scaling and starting points.
* refactor exchange; use `distance` instead of `simple_distance`
* fix: put distance in a variable
* refactor: use Math.floor over parseInt
* rename variable to avoid name conflict
* Align firebow with other fire weapons
Detailed changes:
- Now possible to dismantle firebow
- Firebow essenceoffire cost reduced to 1 (was 2)
- Firebow crafting cost reduced to 20k (was 40k)
- Firebow can be looted from the phoenix
- Firebow can be obtained from weaponbox
Discord suggestion thread: https://discord.com/channels/238332476743745536/1228326390294646834/1228326390294646834
* Fix firebow grade
* remove the temp monster drop limitation
* clarity... enhance!
* move shouldItemDrop back into drop_something for scoped variables
* docstring enhancement
* remove the artifact comparison operator and item[0]
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Co-authored-by: Mark Tur <mark.tur@warnermedia.com>