returned poison ability to plcaw but slightly nerfed it
added scaling poison resistance to pclaw
it looked like oozing terror had a typo in its poison ability. also the weapon fits somewhat thematically to have a poison chance
made these changes after wiz confirmed he could help make poison ability
renamed Mummy Bones to just be Bones
some items are too mob specific which creates alot of bloat materials that go unused
had a discussion with Earthverse and we concluded that changing the item ID wouldnt be reasonable due to game issues and players codes, but simply changing the name would allow for other mobs to also drop the item(s)
Fixed Spiked Helmet
apparently the way i had it before wasnt gonna work. it will just be overridden my the upgrade formula
Aria helped me figured out another way to work around it
Added more mob drop tables
- Added Dryad drop table
- Added oDino drop table
- Added all 4 gProtectors drop tables
- Tombkeys are now acquirable
- 2 new items dropped: pclaw & spikedhelmet
- Added Dryad drop table
- Added oDino drop table
- Added all 4 gProtectors drop tables
- Tombkeys are now acquirable
- 2 new items dropped: pclaw & spikedhelm
Added a "Gateway" map which leads to new maps
- Underground Cliffs
- 4 potential mob spawns
- 3 spawns and 3 doors (2 of each unused for now)
- Underground Hills
- 4 potential mob spawns (2 planned, 2 unplanned)
- 3 spawns and 3 doors (2 of each unused, but 1 planned)
- Mystical Forest
- 6 potential mob spawns (3 done, 3 planned)
- 1 spawn 1 door
- Spider Instance
- minimal plans but is technically setup as a map with entrance, death point, key requirement
- further development needed
- Main & Halloween changes
- added a spawn and door to main that links to Gateway
- added a spawn and door to halloween that links to Mystical Forest
Normalized Drop Rates for Main Stat Accessories
Drop rates for Strength, Intelligence, and Dexterity accessories (amulets, rings, and belts) have been equalized.