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https://github.com/gooba42/adventureland.git
synced 2026-10-14 18:39:27 -05:00
Reduce misc statue chances
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@@ -274,8 +274,8 @@ conditions={
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"name":"Patron's Grace",
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"name":"Patron's Grace",
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"explanation":"This server has been graced by a patron's support!",
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"explanation":"This server has been graced by a patron's support!",
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"luck":5,
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"luck":5,
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"gold":5,
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"gold":20,
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"xp":20,
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"xp":25,
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"speed":1,
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"speed":1,
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"duration":60*60*1000,
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"duration":60*60*1000,
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"buff":True,
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"buff":True,
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@@ -534,6 +534,7 @@ maps={
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{"id":"monsterhunter","position":[126,-413]},
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{"id":"monsterhunter","position":[126,-413]},
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{"id":"mcollector","position":[81,-283,1]},
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{"id":"mcollector","position":[81,-283,1]},
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#{"id":"newyear_tree","position":[64,-88]}, #xmas
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#{"id":"newyear_tree","position":[64,-88]}, #xmas
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{"id":"favor","position":[20,20]},
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],
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],
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"monsters":[
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"monsters":[
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#square
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#square
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@@ -83,6 +83,15 @@ npcs={
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"says":"Hi!",
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"says":"Hi!",
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"color":"#B4FAA0",
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"color":"#B4FAA0",
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},
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},
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"favors":{
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"role":"monstertokens",
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"token":"monstertoken",
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"name":"Favoré",
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"skin":"favor",
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"type":"fullstatic",
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"says":"Hi!",
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"color":"#D382B5",
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},
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"mcollector":{
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"mcollector":{
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"role":"mcollector",
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"role":"mcollector",
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"quest":"mcollector",
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"quest":"mcollector",
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+2
-2
@@ -7019,7 +7019,7 @@ function init_io() {
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}
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}
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player.cash = result.cash;
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player.cash = result.cash;
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S.blessed_minutes = 60 * 24 * 7;
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S.blessed_minutes = 60 * 24 * 3;
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S.blessed_by = player.name;
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S.blessed_by = player.name;
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socket.emit("game_log", "Spent " + to_pretty_num(cost) + " shells");
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socket.emit("game_log", "Spent " + to_pretty_num(cost) + " shells");
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@@ -7371,7 +7371,7 @@ function init_io() {
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add = "+u+cid";
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add = "+u+cid";
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player.s.invis = { ms: 99999 };
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player.s.invis = { ms: 99999 };
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}
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}
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if (G.items[item.name].upgrade && Math.random() < 1.0 / ((gameplay == "hardcore" && 10000) || 1000000)) {
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if (G.items[item.name].upgrade && Math.random() < 1.0 / ((gameplay == "hardcore" && 10000) || 10000000)) {
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add = "+u+cid";
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add = "+u+cid";
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item.level = 13;
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item.level = 13;
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player.items[data.num] = item;
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player.items[data.num] = item;
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