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Update phoenix_hunter.js
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@@ -4,13 +4,14 @@ setInterval(function(){
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loot();
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if(is_moving(character)) return;
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// IDEA: Instead of returning when is_moving, if character.targets<2, farm nearby monsters if they are in_attack_range
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//IDEA: Instead of returning when is_moving, if character.targets<2, farm nearby monsters if they are in_attack_range
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var target=get_nearest_monster({type:"phoenix"});
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if(!target)
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{
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smart_move({to:"phoenix"},function(r){
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if(r) game_log("At another Phoenix spawn!","#E0C34C");
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//TODO: "tunnel" is a dangerous map, find a corner and pull Phoenix there, if a mole targets you, use("town") and escape, heal, re-try
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});
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return;
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}
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