Update runner_functions.js

This commit is contained in:
Kaan Soral
2016-07-29 18:09:02 +03:00
committed by GitHub
parent db85923a79
commit eef17617cc
+10 -14
View File
@@ -1,8 +1,4 @@
function get_character()
{
return parent.character;
}
var character=get_character();
var character=parent.character;
function set_message(text)
{
@@ -39,15 +35,15 @@ function attack(target)
function move(x,y)
{
var map=parent.map,move=parent.calculate_move(map.real_x,map.real_y,x,y);
map.speed=character.speed;
map.going_x=move.x;
map.going_y=move.y;
map.from_x=map.real_x;
map.from_y=map.real_y;
map.going=true;
parent.calculate_vxyc(map,character);
parent.socket.emit("move",{x:map.real_x,y:map.real_y,going_x:map.going_x,going_y:map.going_y});
var map=parent.map,move=parent.calculate_move(character.real_x,character.real_y,x,y);
character.from_x=character.real_x;
character.from_y=character.real_y;
character.going_x=move.x;
character.going_y=move.y;
character.moving=true;
parent.calculate_vxy(character);
// parent.console.log("engaged move "+character.angle);
parent.socket.emit("move",{x:character.real_x,y:character.real_y,going_x:character.going_x,going_y:character.going_y});
}
function get_nearest_monster(args)