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Fix throw skill to pierce immunity
In G.skills.throw, the throw skill is documented at piercing immunity. This makes that true.
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@@ -8468,7 +8468,7 @@ function init_io() {
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xy_emit(player, "ui", { type: data.name, name: player.name });
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player.to_resend = "u+cid";
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} else if (data.name == "throw") {
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if (target.s.invincible || target.immune) {
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if (target.s.invincible) {
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return fail_response("target_invincible", data.name);
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}
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var item = player.items[data.num];
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