diff --git a/examples/happy_holidays.js b/examples/happy_holidays.js new file mode 100644 index 0000000..4164f99 --- /dev/null +++ b/examples/happy_holidays.js @@ -0,0 +1,55 @@ +var attack_mode=true + +function happy_holidays() +{ + if(!G.maps.main.xmas_tree) return; + G.maps.main.xmas_tree.return=true; + // If first argument of "smart_move" includes "return" + // You are placed back to your original point + smart_move(G.maps.main.xmas_tree,function(){ + // This executes when we reach our destination + parent.socket.emit("interaction",{type:"xmas_tree"}); + say("Happy Holidays!"); + }); +} +setInterval(happy_holidays,59*60*1000); // Every 59 minutes +happy_holidays(); // Execute once before the first interval is up + +setInterval(function(){ + + use_hp_or_mp(); + loot(); + + if(!attack_mode || is_moving(character)) return; + + var target=get_targeted_monster(); + if(!target) + { + target=get_nearest_monster({min_xp:100,max_att:120}); + if(target) change_target(target); + else + { + set_message("No Monsters"); + return; + } + } + + if(!in_attack_range(target)) + { + move( + character.real_x+(target.real_x-character.real_x)/2, + character.real_y+(target.real_y-character.real_y)/2 + ); + // Walk half the distance + } + else if(can_attack(target)) + { + set_message("Attacking"); + attack(target); + } + +},1000/4); // Loops every 1/4 seconds. + +// NOTE: If the tab isn't focused, browsers slow down the game +// Learn Javascript: https://www.codecademy.com/learn/learn-javascript +// Write your own CODE: https://github.com/kaansoral/adventureland