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Update happy_holidays.js
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@@ -2,14 +2,14 @@ var attack_mode=true
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function happy_holidays()
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function happy_holidays()
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{
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{
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if(!G.maps.main.ref.xmas_tree) return; // If this happens, the event is over
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if(!G.maps.main.ref.newyear_tree) return; // If this happens, the event is over
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if(character.s.xmas2) return; // If you already have the buff, no need to get re-buffed
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if(character.s.holidayspirit) return; // If you already have the buff, no need to get re-buffed
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G.maps.main.ref.xmas_tree.return=true;
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G.maps.main.ref.newyear_tree.return=true;
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// If first argument of "smart_move" includes "return"
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// If first argument of "smart_move" includes "return"
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// You are placed back to your original point
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// You are placed back to your original point
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smart_move(G.maps.main.ref.xmas_tree,function(){
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smart_move(G.maps.main.ref.newyear_tree,function(){
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// This executes when we reach our destination
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// This executes when we reach our destination
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parent.socket.emit("interaction",{type:"xmas_tree"});
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parent.socket.emit("interaction",{type:"newyear_tree"});
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say("Happy Holidays!");
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say("Happy Holidays!");
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});
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});
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}
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}
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