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Update server.js (Add 'compound_no_scroll' event to 'compound')
Adds a 'compound_no_scroll' failure event to the 'compound' socket callback, instead of erroring.
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@@ -5692,6 +5692,9 @@ function init_io() {
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if (offering && G.items[offering.name].type != "offering") {
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return socket.emit("game_response", "compound_invalid_offering");
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}
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if (!scroll) {
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return socket.emit("game_response", "compound_no_scroll");
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}
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if (!item0 || (item0.level || 0) != data.clevel) {
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return fail_response("no_item");
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}
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