From 02b2a2cf107b73821fd30c817a1944d443f5f9a5 Mon Sep 17 00:00:00 2001 From: Kent Rasmussen Date: Sat, 9 Dec 2023 10:14:47 +0900 Subject: [PATCH] reference the correct variables (charm & destroy) --- node/server.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/node/server.js b/node/server.js index 3da1c40..0af98d6 100644 --- a/node/server.js +++ b/node/server.js @@ -7186,7 +7186,7 @@ function init_io() { xy_emit(G.maps.spookytown.ref.poof, "upgrade", { type: "poof", success: 1 }); } resend(player, "reopen" + add); - success_response("destroyed", { name: name, num: num, cevent: "destroy" }); + success_response("destroyed", { name: name, num: data.num, cevent: "destroy" }); }); socket.on("join_giveaway", function (data) { var player = players[socket.id]; @@ -8797,7 +8797,7 @@ function init_io() { player.to_resend = "u+cid"; } else if (data.name == "charm") { consume_mp(player, gSkill.mp); - if (Math.random() > attacker.a.charm.attr0 / 100) { + if (Math.random() > player.a.charm.attr0 / 100) { socket.emit("game_response", "charm_failed"); xy_emit(player, "ui", { type: "charm", name: player.name, id: target.id, fail: true }); } else {