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Update runner_functions.js
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@@ -505,6 +505,31 @@ var game={
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},
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},
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};
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};
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function preview_item(def,args)
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{
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//PLANNED Improvements:
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//- Importing a custom thumbnail
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//- Drafting custom item abilities
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// Email me or create an issue if you need these features (if you want to suggest new items) [20/03/17]
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if(!args) args={};
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var html="";
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var styles="vertical-align: top; margin: 10px";
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var name=def.id||args.id||"staff";
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parent.prop_cache={}; // bust the item cache
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if(def.compound || def.upgrade)
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{
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for(var level=0;level<=10;level++)
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html+=parent.render_item("html",{item:def,name:name,styles:styles,actual:{name:name,level:level},sell:true,thumbnail:args.thumbnail});
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}
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else
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{
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html+=parent.render_item("html",{item:def,name:name,thumbnail:args.thumbnail});
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}
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html+="<div style='margin: 10px; border: 5px solid gray; padding: 4px'>"+parent.json_to_html(def)+"</div>";
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parent.show_modal(html);
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parent.prop_cache={};
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}
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function load_code(name,onerror) // onerror can be a function that will be executed if load_code fails
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function load_code(name,onerror) // onerror can be a function that will be executed if load_code fails
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{
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{
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if(!onerror) onerror=function(){ game_log("load_code: Failed to load","#E13758"); }
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if(!onerror) onerror=function(){ game_log("load_code: Failed to load","#E13758"); }
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