mirror of
https://github.com/gooba42/adventureland.git
synced 2026-10-14 18:39:27 -05:00
Update runner_functions.js
game.all() and stop_character
This commit is contained in:
+35
-4
@@ -24,6 +24,11 @@ function start_character(name,code_slot_or_name)
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parent.start_character_runner(name,code_slot_or_name)
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parent.start_character_runner(name,code_slot_or_name)
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}
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}
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function stop_character(name)
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{
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parent.stop_character_runner(name)
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}
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function command_character(name,code_snippet)
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function command_character(name,code_snippet)
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{
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{
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// Commands the character in [CODE] mode
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// Commands the character in [CODE] mode
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@@ -142,7 +147,16 @@ function set_message(text,color)
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if(color) text="<span style='color: "+color+"'>"+text+"</span>";
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if(color) text="<span style='color: "+color+"'>"+text+"</span>";
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if(!game.html) parent.set_status(text);
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if(!game.html) parent.set_status(text);
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else $('#gg').html(text);
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else
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{
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current_message=text;
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// $('#gg').html(text); // added the code_draw function for performance [15/01/18]
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// also visit set_status on functions.js for a challenge (note to self)
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// Last note for now: There's probably a browser/chrome bug
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// If you move the cursor into the iframe once - each set_message breaks the cursor
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// Whether code_draw is used or not
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// That's why iframe's have "pointer-events: none;"s now
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}
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}
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}
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function game_log(message,color)
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function game_log(message,color)
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@@ -413,7 +427,8 @@ function use_hp_or_mp()
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if(used) last_potion=new Date();
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if(used) last_potion=new Date();
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}
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}
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function loot()
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// loot(true) allows code characters to make their commanders' loot instead, extremely useful [14/01/18]
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function loot(commander)
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{
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{
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var looted=0;
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var looted=0;
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if(safeties && mssince(last_loot)<200) return;
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if(safeties && mssince(last_loot)<200) return;
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@@ -423,7 +438,8 @@ function loot()
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var chest=parent.chests[id];
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var chest=parent.chests[id];
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if(safeties && (chest.items>character.esize || chest.last_loot && mssince(chest.last_loot)<1600)) continue;
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if(safeties && (chest.items>character.esize || chest.last_loot && mssince(chest.last_loot)<1600)) continue;
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chest.last_loot=last_loot;
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chest.last_loot=last_loot;
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parent.socket.emit("open_chest",{id:id});
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if(commander) parent.parent.socket.emit("open_chest",{id:id});
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else parent.socket.emit("open_chest",{id:id});
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looted++;
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looted++;
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if(looted==2) break;
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if(looted==2) break;
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}
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}
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@@ -640,6 +656,11 @@ function auto_reload(value)
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}
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}
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game.listeners=[];
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game.listeners=[];
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game.all=function(f){
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var def={f:f,id:randomStr(30),event:"all"};
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game.listeners.push(def);
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return def.id;
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};
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game.on=function(event,f){
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game.on=function(event,f){
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var def={f:f,id:randomStr(30),event:event};
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var def={f:f,id:randomStr(30),event:event};
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game.listeners.push(def);
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game.listeners.push(def);
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@@ -668,7 +689,8 @@ game.trigger=function(event,args){
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if(l.event==event || l.event=="all")
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if(l.event==event || l.event=="all")
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{
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{
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try{
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try{
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l.f(args,event);
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if(l.event=="all") l.f(event,args)
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else l.f(args,event);
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}
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}
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catch(e)
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catch(e)
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{
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{
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@@ -1017,3 +1039,12 @@ var last_loot=new Date(0);
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var last_attack=new Date(0);
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var last_attack=new Date(0);
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var last_potion=new Date(0);
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var last_potion=new Date(0);
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var last_transport=new Date(0);
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var last_transport=new Date(0);
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var last_message="",current_message="";
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function code_draw()
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{
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if(last_message!=current_message) $("#gg").html(current_message),last_message=current_message;
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requestAnimationFrame(code_draw);
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}
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code_draw();
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