From 6d362e25ef50fcba3195aaa730a9a5aa72e6d64b Mon Sep 17 00:00:00 2001 From: FreezePhoenix <24441367+FreezePhoenix@users.noreply.github.com> Date: Thu, 15 Jan 2026 16:57:42 -0500 Subject: [PATCH] Change damage type of the snowball to Pure, to match the projectile The projectile has the `.pure = true` flag set, but as far as I can tell, it's the only projectile in the game to have this flag set, and the skill doesn't deal pure damage. Since the skill previously was lacking a damage type, it would default to "physical", which meant the snowball itself was affected by armor piercing. --- design/skills.py | 1 + 1 file changed, 1 insertion(+) diff --git a/design/skills.py b/design/skills.py index dbe999d..7f3c10c 100644 --- a/design/skills.py +++ b/design/skills.py @@ -156,6 +156,7 @@ skills={ "projectile":"snowball", "target":True, "merchant_use":True, + "damage_type":"pure", }, "scare":{ "type":"skill",