Fix tracker unlist condition to not include stationary and game update

This commit is contained in:
Kaan Soral
2025-10-07 21:49:38 +03:00
parent a9064c0b14
commit 687bd5f05e
9 changed files with 94 additions and 60 deletions
+51 -32
View File
@@ -176,7 +176,7 @@ var events = {
pinkgoo: 0, // every N minutes - 60
snowman: 20 * 60, // 1200 normally - 60 - at sprocess_game_data
egghunt: 0, // every N minutes - 60
halloween: false,
halloween: true,
// RANDOM
goblin: false,
goldenbat: 160000,
@@ -2071,8 +2071,13 @@ function drop_something(player, monster, share) {
}
});
}
// Home-server monster-specific drops
if (player.p.home && player.p.home === region + server_name && D.drops.monsters_home_server[monster.type] && player.tskin != "konami") {
// Home-server monster-specific drops
if (
player.p.home &&
player.p.home === region + server_name &&
D.drops.monsters_home_server[monster.type] &&
player.tskin != "konami"
) {
D.drops.monsters_home_server[monster.type].forEach(function (item) {
let itemShouldDrop = shouldItemDrop(item);
if (itemShouldDrop || mode.drop_all) {
@@ -4712,7 +4717,8 @@ function init_io() {
for (var name in data.drops) {
register_table(data.drops[name]);
}
for (var name in data.drops_home) { //include home tables
for (var name in data.drops_home) {
//include home tables
register_table(data.drops_home[name]);
}
for (var name in data.maps) {
@@ -7048,6 +7054,11 @@ function init_io() {
bless_loop();
discord_call(player.name + " blessed " + region + " " + server_name);
realm_broadcast("server_message", {
message: player.name + " blessed " + region + " " + server_name,
color: "#8F70D8",
});
},
);
success_response({ success: false, in_progress: true });
@@ -12030,36 +12041,40 @@ function update_instance(instance) {
set_ghash(aggressives, monster, 32);
}
}
if (monster.target && monster.spawns && get_player(monster.target) && !is_disabled(monster)) {
monster.spawns.forEach((spi) => {
const condition = spi[0]; // interval or "hp:0.75"
const name = spi[1]; // monster type
const count = spi[2] || 1; // default to 1
if (monster.target && monster.spawns && get_player(monster.target) && !is_disabled(monster)) {
monster.spawns.forEach((spi) => {
const condition = spi[0]; // interval or "hp:0.75"
const name = spi[1]; // monster type
const count = spi[2] || 1; // default to 1
// --- Timed spawns (existing) ---
if (typeof condition === "number") {
if (!monster.last[name] || mssince(monster.last[name]) > condition) {
for (let i = 0; i < count; i++) {
const pname = random_one(Object.keys(monster.points));
const player = get_player(pname);
if (!player || player.npc || distance(monster, player) > 400) return;
if (!is_same(player, get_player(monster.target), true)) return;
// --- Timed spawns (existing) ---
if (typeof condition === "number") {
if (!monster.last[name] || mssince(monster.last[name]) > condition) {
for (let i = 0; i < count; i++) {
const pname = random_one(Object.keys(monster.points));
const player = get_player(pname);
if (!player || player.npc || distance(monster, player) > 400) return;
if (!is_same(player, get_player(monster.target), true)) return;
monster.last[name] = new Date();
const spot = safe_xy_nearby(player.map, player.x + Math.random() * 20 - 10, player.y + Math.random() * 20 - 10);
if (!spot) return;
monster.last[name] = new Date();
const spot = safe_xy_nearby(
player.map,
player.x + Math.random() * 20 - 10,
player.y + Math.random() * 20 - 10,
);
if (!spot) return;
new_monster(instance.name, {
type: name,
stype: "spawn",
x: spot.x,
y: spot.y,
target: player.name,
master: monster.id,
});
}
}
}
new_monster(instance.name, {
type: name,
stype: "spawn",
x: spot.x,
y: spot.y,
target: player.name,
master: monster.id,
});
}
}
}
// --- HP threshold spawns (new) ---
if (typeof condition === "string" && condition.startsWith("hp:")) {
@@ -12072,7 +12087,11 @@ function update_instance(instance) {
const player = get_player(pname);
if (player && !player.npc && distance(monster, player) < 400) {
if (is_same(player, get_player(monster.target), true)) {
const spot = safe_xy_nearby(player.map, player.x + Math.random() * 20 - 10, player.y + Math.random() * 20 - 10);
const spot = safe_xy_nearby(
player.map,
player.x + Math.random() * 20 - 10,
player.y + Math.random() * 20 - 10,
);
if (spot) {
new_monster(instance.name, {
type: name,
+25 -21
View File
@@ -1905,34 +1905,38 @@ function event_loop() {
if (events.halloween) {
var s = get_monster("slenderman");
if (s) {
var p = false;
var should_warp = false;
for (var id in projectiles) {
if (projectiles[id].target == s) {
p = true;
should_warp = true;
}
}
if (!s.last_jump || msince(s.last_jump) > 2) {
p = true;
should_warp = true;
}
for (var name in instances[s.in].players) {
var player = instances[s.in].players[name];
if (p || (!player.s.invis && distance(player, s) < 600)) {
xy_emit(s, "disappear", { id: s.id });
delete instances[s.in].monsters[s.id];
s.oin = s.in = s.map = random_one(["spookytown", "halloween", "cave"]);
instances[s.in].monsters[s.id] = s;
var p = random_place(s.map);
s.moving = false;
s.abs = true;
s.map_def.boundary = [p.x, p.y, p.x, p.y];
s.map_def.i = s.map;
s.x = p.x;
s.y = p.y;
s.u = true;
s.cid++;
s.last_jump = new Date();
break;
if (!should_warp)
for (var name in instances[s.in].players) {
var player = instances[s.in].players[name];
if (p || (!player.s.invis && distance(player, s) < 600)) {
should_warp = true;
break;
}
}
if (should_warp) {
xy_emit(s, "disappear", { id: s.id });
delete instances[s.in].monsters[s.id];
s.oin = s.in = s.map = random_one(["spookytown", "halloween", "cave"]);
instances[s.in].monsters[s.id] = s;
var pl = random_place(s.map);
s.moving = false;
s.abs = true;
s.map_def.boundary = [pl.x, pl.y, pl.x, pl.y];
s.map_def.i = s.map;
s.x = pl.x;
s.y = pl.y;
s.u = true;
s.cid++;
s.last_jump = new Date();
}
}
}