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Update runner_functions.js
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@@ -1,10 +1,25 @@
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var character=parent.character;
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var character=parent.character;
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function get_socket()
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{
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return parent.socket;
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}
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function get_map()
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{
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return parent.G.maps[parent.current_map];
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}
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function set_message(text)
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function set_message(text)
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{
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{
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$('#gg').html(text);
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$('#gg').html(text);
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}
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}
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function get_target()
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{
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return parent.target;
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}
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function get_targeted_monster()
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function get_targeted_monster()
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{
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{
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if(parent.ctarget && !parent.ctarget.dead && parent.ctarget.type=='monster') return parent.ctarget;
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if(parent.ctarget && !parent.ctarget.dead && parent.ctarget.type=='monster') return parent.ctarget;
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@@ -46,6 +61,11 @@ function move(x,y)
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parent.socket.emit("move",{x:character.real_x,y:character.real_y,going_x:character.going_x,going_y:character.going_y});
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parent.socket.emit("move",{x:character.real_x,y:character.real_y,going_x:character.going_x,going_y:character.going_y});
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}
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}
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function show_json(e)
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{
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parent.show_json(parent.game_stringify(e,2));
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}
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function get_nearest_monster(args)
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function get_nearest_monster(args)
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{
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{
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var min_d=999999,target=null;
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var min_d=999999,target=null;
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