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Update simple_but_improved.js
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@@ -3,6 +3,7 @@ var attack_mode=true
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setInterval(function(){
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setInterval(function(){
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if(character.hp<400 || character.mp<300) use_hp_or_mp();
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if(character.hp<400 || character.mp<300) use_hp_or_mp();
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// Uses potions only when the above conditions are met
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loot();
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loot();
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if(!attack_mode || character.moving) return;
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if(!attack_mode || character.moving) return;
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@@ -11,6 +12,7 @@ setInterval(function(){
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if(!target)
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if(!target)
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{
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{
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target=get_nearest_monster({min_xp:100,max_att:120,path_check:true,no_target:true});
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target=get_nearest_monster({min_xp:100,max_att:120,path_check:true,no_target:true});
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// Ensures that your character can walk to the target (path_check) and the target isn't engaging with anyone else (no_target)
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if(target) change_target(target);
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if(target) change_target(target);
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else
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else
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{
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{
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