diff --git a/js/functions.js b/js/functions.js
index f06b212..5cc9d96 100644
--- a/js/functions.js
+++ b/js/functions.js
@@ -1242,9 +1242,9 @@ function inventory_click(num,event)
else if(character.items[num])
{
if(character.items[num].name=="placeholder") return;
- if(character.items[num].name=="computer") // gameplay=="hardcore" &&
+ if(character.items[num].name=="computer" || character.items[num].name=="supercomputer") // gameplay=="hardcore" &&
{
- return render_computer_network(".inventory-item");
+ return render_computer_network(".inventory-item",character.items[num].name,num);
}
render_item(".inventory-item",{id:"citem"+num,item:G.items[character.items[num].name],name:character.items[num].name,actual:character.items[num],num:num,inventory_ui:num});
last_invclick=num+iname;
@@ -2848,6 +2848,15 @@ function close_merchant()
return push_deferred("merchant");
}
+function toggle_merchant(num) {
+ if(character.stand) {
+ socket.emit("merchant",{close:1});
+ } else {
+ socket.emit("merchant",{num:num});
+ }
+ return push_deferred("merchant");
+}
+
function donate(gold)
{
if(gold===undefined)
@@ -7006,4 +7015,4 @@ function electron_add_webview(url)
{
if(!url) url="http://thegame.com/character/GG/in/EU/I/";
$("body").append("