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https://github.com/gooba42/adventureland.git
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@@ -0,0 +1,35 @@
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var puppeteer = require('puppeteer');
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var { workerData, parentPort } = require('worker_threads');
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if(!workerData) // for chrome://inspect with "node --expose-gc --inspect character.js"
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{
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workerData={
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"name":"Wizard",
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"region":"EU",
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"server":"I",
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"code":"PhoenixHunter",
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"auth":"5818821692620800-gjxqztPovvpiaKTGnjEtT",
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};
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parentPort={postMessage:function(){},on:function(){}};
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//jsdomDevtoolsFormatter = require('jsdom-devtools-formatter');
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//jsdomDevtoolsFormatter.install();
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}
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// In CODE, you can: parent.CLI_OUT.push({"type":"custom_type",data:{}}) - it's propagated to the below routine, and if not handled, to master.js
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var base_url="http://thegame.com";
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var url=base_url+"/character/"+workerData.name+"/in/"+workerData.region+"/"+workerData.server+"/?no_html=1&code="+workerData.code+"&auth="+workerData.auth;
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var dom=false,code_active=false;
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(async () => {
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console.log(workerData.name);
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const browser = await puppeteer.launch({args:["--disable-gpu","--disable-gpu-compositing","--disable-accelerated-2d-canvas","--ignore-gpu-blacklist","--headless"]});
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const page = await browser.newPage();
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page.on('console', msg => console.log('PAGE LOG:', msg.text()));
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await page.goto(url);
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console.log("Loaded page.");
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})();
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setInterval(function(){
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},1);
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