Open source

This commit is contained in:
Kaan Soral
2023-10-15 13:06:58 +03:00
parent 256ce800e7
commit 553b121f17
2633 changed files with 769945 additions and 454 deletions
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#!/usr/bin/env python
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from config import *
from facebook import *
from functions import *
from models import *
from modelclasses import *
from rpgapp.functionz import *
class Handler(webapp.RequestHandler):
def get(self,appid):
permissions="email"
app=RApp(appid)
info=login(self,app,permissions)
if not info.logged:
return
facebook=GraphAPI(info.access_token)
appuser=RUser(app.db,info.id,facebook,permissions,app,the_webapp=self)
if getattr(appuser,"login",0): self.response.out.write(appuser.login); return
if not appuser.admin:
return
adminuser=get_cached(User,appuser.appuser.id)
usage=len(app.db.info)
usage=usage/10000.0
usage="%.2f%%"%usage
path = os.path.join(os.path.dirname(__file__), "htmls/admin.html")
self.response.out.write(template.render(path,dict(usage=usage,adminuser=adminuser,app=app,user=appuser,inside="/admin")))
appuser.ssave()
app.ssave()
def post(self,appid):
self.get(appid)
Executable
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from config import *
from facebook import *
from functions import *
from appcomponents.library import *
from models import *
from modelclasses import *
from rpgapp.functionz import *
class Handler(webapp.RequestHandler):
def get(self,adv=None):
path = os.path.join(os.path.dirname(__file__), "htmls/dyn.html")
self.response.out.write(template.render(path,dict()))
def post(self,adv=None):
self.get(adv)
class SaverHandler(webapp.RequestHandler):
def get(self,adv):
pass
def post(self,adv):
self.get(adv)
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import random
from functions import *
from modelclasses import *
import json as simplejson
class RApp(XApp):
def __init__(self,appid):
XApp.__init__(self,appid)
self.appid=appid
self.adventure=getattr(self,"adventure","adventure1")
class RUser(SUser):
def __init__(self, application, id, facebook, permissions,app=None,additional_info="",the_webapp=None):
SUser.__init__(self, application, id, facebook, permissions,app,additional_info,the_webapp)
if getattr(self,"login",0): return
self.credits=getattr(self,"credits",0)
self.rpguser.third_party_id=getattr(self.me,"third_party_id",0)
self.rpguser.name=getattr(self.me,"name","Secret")
if getattr(self.rpguser,"password","GG")=="GG":
setattr(self.rpguser,"password",randomStr(10))
def nick_good(nick):
if nick.isalnum():
return True
def nick_available(nick,adv):
nn=nick.lower()
q=RPGChar.all()
q.filter("adventure =",adv)
q.filter("nrep =",nn)
qq=q.get()
if qq:
return False
return True
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{% if error %}
{"error":"1"}
{% else %}
{
"id":"{{rpgchar.id}}",
"nick":"{{rpgchar.nick}}"
}
{% endif %}
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{% extends "base.html" %}
{% block "content" %}
{% endblock %}
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<!DOCTYPE html>
<html>
<head>
<title>FUCK YEAH ITS A MORPG!</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<style>{% include "style.css" %}</style>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script>
</head>
<body>
<div id="content" align="center">
{% block "content" %}{%endblock%}
</div>
</body>
</html>
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function getOffset( el ) {
var _x = 0;
var _y = 0;
while( el && !isNaN( el.offsetLeft ) && !isNaN( el.offsetTop ) ) {
_x += el.offsetLeft - el.scrollLeft;
_y += el.offsetTop - el.scrollTop;
el = el.parentNode;
}
return {top: _y, left: _x};
}
function dge(x)
{
return document.getElementById(x);
}
function pa(x)
{
return parseInt(x);
}
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{
"version":1,
"maps":["start"],
"characters":{
"defmale":"r|c3e|2|1",
"deffemale":"r|c3e|2|2"
}
}
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{% extends "base.html" %}
{% block "content" %}
<style>
body{
background-image: url("/rpgapp/images/128-25.jpg");
background-repeat: repeat;
}
body{cursor: url('/rpgapp/images/blank.gif'), default !important;}
</style>
<script src="//lordkaan.com:1080/socket.io/socket.io.js"></script>
<script>{% include "common.js" %}</script>
<script>
var HEIGHT=600,WIDTH=800,inited=0;
var c_x=200,c_y=200,dx=2,dy=2,to_x=-1,to_y=-1,s_x,s_y,moving=0;
var mouse_x=0,mouse_y=0;
var direction=0;
var gameCanvas,context;
var loaded=0;
var players=Array(),npeople;
var maps=new Object();
var curmap=0;
var steps=0;
var cworld=0;
var on_chat=0;
var cursor_type=1,c_cursor=0;
var gofleft=0,goftop=0;
</script>
<div id="loading" style="color: #E9F607; font-size: 1.8em; font-weight: bold; padding-top: 200px;"><img src="/rpgapp/images/ajax-loader.gif" /> Loading ...</div>
<canvas id="gameCanvas" width="800" height="600">
This text is displayed if your browser does not support HTML5 Canvas.
</canvas>
<div id="game-infos" unselectable="on" class="unselectable">
<div id="game-info" align="left" unselectable="on" class="unselectable">
</div>
<input type="text" id="field" onkeydown=" if (event.keyCode==13) {
socket.emit('msg',my_nick+': '+$('#field').val());
$('#field').val('');
}" />
</div>
<div id="cursor" onclick="return false;" unselectable="on" class="unselectable"></div>
<script>
var socket,my_id="{{user.appuser.id}}",my_nick="{{char.nick}}";
window.onload=function()
{
document.getElementById('saudio').volume=0.1;
document.getElementById('saudio').addEventListener('ended', function(){
this.currentTime = 0;
}, false);
gameCanvas = document.getElementById('gameCanvas');
context = gameCanvas.getContext('2d');
inited=1;
socket= io.connect('http://lordkaan.com:1080');
socket.emit('setuser',{"id":"{{user.appuser.id}}","pass":"{{user.rpguser.password}}","appid":"{{app.db.appid}}","char":"{{char.id}}"});
socket.on('msg', function (data) {
console.log(data);
html=$("#game-info").html();
$("#game-info").html(html+"<div class='message' unselectable='on' class='unselectable'>"+data["msg"]+"</div>");
});
socket.on('world', function (data) {
if(loaded && inited)
{
for(var i=0;i<data.players.length;i++)
{
var c=data.players[i];
if(c.id==my_id)
c_x=c.x,c_y=c.y;
}
cworld=data;
}
});
socket.on('disconnect', function (data) {
window.top.location="//apps.facebook.com/{{app.db.slug}}/";
});
socket.on('ready', function (data) {
if(!data.map)
data.map="start";
loadMap(data.map);
});
}
window.addEventListener('keydown',doKeyDown,true);
window.addEventListener('click',doClick,true);
window.addEventListener('mousemove',doMove,true);
function walk()
{
var s=0;
if(to_x!=-1)
{
if(to_x>c_x)
{
c_x+=10;
if(to_x<=c_x)
to_x=-1;
}
else
{
c_x-=10;
if(to_x>=c_x)
to_x=-1;
}
s=1;
}
if(to_y!=-1)
{
if(to_y>c_y)
{
c_y+=10;
if(to_y<=c_y)
to_y=-1;
}
else
{
c_y-=10;
if(to_y>=c_y)
to_y=-1;
}
s=1;
}
if(s) { moving=1; send_coord(); }
else if(moving){
moving=0;
send_coord();
}
}
function stepper(){
steps=steps+1;
}
function setCursor()
{
if(c_cursor!=cursor_type)
{
if(cursor_type==1)
$("#cursor").css("background","url('/rpgapp/images/gam1229.gif')");
else if(cursor_type==2)
$("#cursor").css("background","url('/rpgapp/images/cur886.gif')");
}
$("#cursor").css("top",mouse_y-30);
$("#cursor").css("left",mouse_x-30);
}
setInterval(stepper,200);
setInterval(walk,200);
function doMove(e){
if(inited && loaded)
{
var x;
var y;
if (e.pageX || e.pageY) {
x = e.pageX;
y = e.pageY;
}
else {
x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
mouse_x=x;
mouse_y=y;
x-=gofleft;
y-=goftop;
if(x>=0 && x<=200 && y>=0 && y<=200)
{
if(!on_chat) $("#game-infos").addClass("onit");
on_chat=1;
}
else
{
if(on_chat) $("#game-infos").removeClass("onit");
on_chat=0;
}
}
setCursor();
}
function doClick(e){
if(inited && loaded)
{
var x;
var y;
if (e.pageX || e.pageY) {
x = e.pageX;
y = e.pageY;
}
else {
x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
x -= gameCanvas.offsetLeft;
y -= gameCanvas.offsetTop;
var dispx=WIDTH/2-c_x,dispy=HEIGHT/2-c_y;
if(!on_chat)
{
to_x=x-dispx;
to_y=y-dispy;
}
}
if(on_chat)
$("#field").select();
}
function doKeyDown(evt){
switch (evt.keyCode) {
case 38:
break;
}
}
setInterval(draw_world,250);
function draw_world(data)
{
if(!cworld) return;
data=cworld;
if(!curmap) return;
WIDTH=context.canvas.width = window.innerWidth;
HEIGHT=context.canvas.height = window.innerHeight;
var dispx=WIDTH/2-pa(c_x),dispy=HEIGHT/2-pa(c_y);
var pnx,pny;
for(var i=0;i<WIDTH/32;i++)
for(var j=0;j<HEIGHT/32;j++)
{
context.drawImage(dge(curmap.def.tile),curmap.def.x,curmap.def.y,32,32,i*32,j*32,32,32);
}
for(var i=0;i<curmap.items.length;i++)
{
var c=curmap.items[i];
c=c.split("|");
if(c[0][0]=="r")
{
var t,y;
pnx=parseInt(c[3])+dispx;
pny=parseInt(c[4])+dispy;
if(-40<=pnx && pnx<=WIDTH+40 && -40<=pny && pny<=HEIGHT+40)
context.drawImage(dge(c[1]),pa(c[5]),pa(c[6]),pa(c[2]),pa(c[2]),pnx,pny,pa(c[2]),pa(c[2]));
}
else if(c[0][0]=='m')
{
for(var j=0;j<pa(c[7]);j++)
for(var k=0;k<pa(c[8]);k++)
{
pnx=pa(c[3])+j*pa(c[2])+dispx;
pny=pa(c[4])+k*pa(c[2])+dispy;
if(-40<=pnx && pnx<=WIDTH+40 && -40<=pny && pny<=HEIGHT+40)
context.drawImage(dge(c[1]),pa(c[5]),pa(c[6]),pa(c[2]),pa(c[2]),pnx,pny,pa(c[2]),pa(c[2]));
}
}
}
for(var i=0;i<data.players.length;i++)
{
var cur=data.players[i];
var c=cur.character;
c=c.split("|");
if(c[0]=="r")
{
context.fillStyle="green";
context.fillText(cur.nick,cur.x-20+dispx,cur.y-48+dispy,50);
pnx=cur.x-16+dispx;
pny=cur.y-48+dispy;
if(-40<=pnx && pnx<=WIDTH+40 && -40<=pny && pny<=HEIGHT+40)
context.drawImage(dge(c[1]),pa(c[2])*96+(steps%3)*32*pa(cur.m),pa(c[3])*192+cur.d*48,32,48,pnx,pny,32,48);
}
}
$("#game-infos").css("left",$("#gameCanvas").offset().left);
$("#game-infos").css("top",$("#gameCanvas").offset().top+HEIGHT-220);
gofleft=$("#game-infos").offset().left;
goftop=$("#game-infos").offset().top;
}
</script>
<script>
function loadMap(name)
{
if(maps[name])
{
curmap=maps[name];
}
else
{
$.get("/rpgapp/getmap/{{app.adventure}}-"+name,function(data){
$("body").css("background","none");
$("#loading").hide();
curmap=maps[name]=eval("("+data+")");
c_x=curmap.spawn.x;
c_y=curmap.spawn.y;
loaded=1;
});
}
}
function send_coord()
{
socket.emit('coord',{x:c_x,y:c_y,d:direction,m:moving});
}
</script>
<audio id="saudio" loop="loop" volume="0.2">
<source src="/rpgapp/images/CloudTopLoops.ogg" type="audio/ogg" />
No Audio Support, Upgrade your Browser
</audio>
{% include "resources.html" %}
{% endblock %}
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{% extends "base.html" %}
{% block "content" %}
<style>
body{
background-image: url("/rpgapp/images/128-25.jpg");
background-repeat: repeat;
}
</style>
<div style="padding-top: 150px;">
<div style="font-size: 1.8em; font-weight: bold; color: white; padding-bottom: 30px;">
{{app.db.name}}
</div>
{% if chars %}
<input type="reset" class="huge green button" onclick="window.top.location='//apps.facebook.com/{{app.db.slug}}/game/'+$('#server').val()" value=" Play " />
<br />
<br />
<select name="schar" class="fsel">
{% for ch in chars %}
<option value="{{ch.id}}">{{ch.nick}}</option>
{% endfor %}
</select>
<select id="server" class="fsel">
<option value="s1">Server 1</option>
</select>
<div style="font-style: italic; color: white">(Your character is the same on all servers.)</div>
{% else %}
<form method="get" target="_top" action="//apps.facebook.com/{{app.db.slug}}/game/">
<span style="font-size: 1.8em; font-weight: bold; color: white; padding-bottom: 30px;">
Nickname:
</span>
<input name="char" type="text" id="char" style="width: 150px; height: 30px; font-size: 1.4em; font-weight: bold" /><br />
<input type="submit" class="large green button" value=" Create Character " />
</form>
<br />
{% endif %}
{% if error %}
<div style="font-size: 1.8em; font-weight: bold; color: red; padding-bottom: 30px;" >
{{ error }}
</div>
{% endif %}
</div>
<audio id="saudio" autoplay="autoplay" loop="loop" volume="0.2">
<source src="/rpgapp/images/CloudTopLoops.ogg" type="audio/ogg" />
No Audio Support, Upgrade your Browser
</audio>
<script>
window.onload=function(){
document.getElementById('saudio').volume=0.2;
}
</script>
{% endblock %}
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<!DOCTYPE html>
<html>
<head>
<title>RPG MAP Editor</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<link href="//ajax.googleapis.com/ajax/libs/jqueryui/1.8.16/themes/ui-lightness/jquery-ui.css" rel="stylesheet" type="text/css"/>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script>
<script src="//ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js"></script>
<style>{% include "style.css" %}</style>
<script>{% include "common.js" %}</script>
</head>
<body>
<canvas id="map" width="2000" height="2000">
Change your browser.
</canvas>
<div id="editor" class="editor" title="Map Editor">
Tileset:
<select id="tileset" onchange="load_palet(); s_x=0; s_y=0;">
<option value="t1">Tile A1</option>
<option value="t2">Tile A2</option>
<option value="t3">Tile A3</option>
<option value="t4">Tile A4</option>
<option value="tb">Tile B</option>
<option value="tc">Tile C</option>
<option value="td">Tile D</option>
<option value="te">Tile E</option>
<option value="c1">Chars 1A</option>
<option value="i4">Icon Set BC4</option>
</select>
Current:
<canvas id="current-el" width="32" height="32"></canvas>
Default:
<canvas id="default-el" width="32" height="32"></canvas>
<table width="100%">
<tr>
<td width="140" valign="top">
Lines: <input type="checkbox" onchange=" if (this.checked) lines=1; else lines=0" checked/> <br />
Coords: <input type="checkbox" onchange=" if (this.checked) coordinates=1; else coordinates=0" checked/> <br />
PLines: <input type="checkbox" onchange=" if (this.checked) plines=1; else plines=0; load_palet()" checked/> <br />
X_f: <input type="checkbox" onchange=" if (this.checked) x_f=16; else x_f=0; load_palet()"/> <br />
Y_f: <input type="checkbox" onchange=" if (this.checked) y_f=16; else y_f=0; load_palet()"/> <br />
16x16: <input type="checkbox" onchange=" if (this.checked) b_size=16; else b_size=32; load_palet()"/> <br />
24x24: <input type="checkbox" onchange=" if (this.checked) b_size=24; else b_size=32; load_palet()"/> <br />
Forbidden: <input type="checkbox" onchange=" if (this.checked) forbidden=1; else forbidden=0;"/> <br />
Delete: <input type="checkbox" onchange=" if (this.checked) delete_mode=1; else delete_mode=0;"/> <br />
Don't Delete: <input type="checkbox" onchange=" if (this.checked) dont_delete=1; else dont_delete=0;"/> <br />
Multiplier X: <input type="text" onchange="multip_x=pa(this.value); if (multip_x<1) multip_x=1;" value="1"/> <br />
Multiplier Y: <input type="text" onchange="multip_y=pa(this.value); if (multip_y<1) multip_y=1;" value="1"/> <br />
<input type="reset" value="Save" class="green button" onclick="save_map()"/> <br />
<input type="reset" value="Set Spawn Point" class="small orange button" onclick="spawn_mode=1;"/> <br />
<input type="reset" value="Make Default" class="small blue button" onclick="make_default()"/> <br />
</td>
<td>
<div align="center"><canvas id="palet"></canvas></div>
</td>
</tr>
</table>
</div>
<script>
var multip_x=1,multip_y=1,forbidden=0,dont_delete=0;
var lines=1,plines=1,coordinates=1,delete_mode=0,spawn_mode=0;
var x_f=0,y_f=0,b_size=32;
var rep=eval("({{info.rep|escapejs}})");
if (typeof rep.items !="object")
rep.items=new Array();
if (typeof rep.spawn !="object")
rep.spawn=new Object();
var map_x,map_y,palet_x,palet_y,s_x=0,s_y=0;
var WIDTH=2000,HEIGHT=2000,PWIDTH,PHEIGHT;
</script>
<script>
function reflect_default()
{
if (rep.def)
{
default_el.canvas.width=32;
default_el.canvas.height=32;
default_el.drawImage(document.getElementById(rep.def.tile),rep.def.x,rep.def.y,32,32,0,0,32,32);
}
}
function make_default()
{
rep.def=new Object();
rep.def.tile=$("#tileset").val();
rep.def.x=s_x;
rep.def.y=s_y;
alert("Made Default")
}
$('#map').dblclick(function() {
var d_x,d_y,t_d=-1,undeleted=Array();
d_x=(parseInt(map_x/b_size))*b_size;
d_y=(parseInt(map_y/b_size))*b_size;
if(spawn_mode)
{
rep.spawn.x=d_x;
rep.spawn.y=d_y;
alert("Spawn point set: "+d_x+","+d_y);
spawn_mode=0;
}
else
{
// delete existing items
if(!dont_delete)
{
for(var i=0;i<rep.items.length;i++)
{
var c=rep.items[i],xx=1,xy=1;
c=c.split("|");
if(c[0][0]=="m")
xx=pa(c[7]),xy=pa(c[8]);
if(d_x<= pa(c[3]) && pa(c[3])+pa(c[2])*xx<=d_x+b_size*multip_x && d_y<=pa(c[4]) && pa(c[4])+pa(c[2])*xy<=d_y+b_size*multip_y){}
else
undeleted.push(rep.items[i]);
}
rep.items=undeleted;
}
// end delete
if (!delete_mode )
{
s_x=parseInt(s_x);s_y=parseInt(s_y);map_x=parseInt(map_x);map_y=parseInt(map_y);
var cur=new Object();
cur.t="r";
if(multip_x>1 || multip_y>1)
cur.t="m";
if (forbidden)
cur.t+="f";
cur.x=d_x;
cur.y=d_y;
cur.s=b_size;
cur.f=$("#tileset").val();
cur.fx=s_x;
cur.fy=s_y;
var gg=cur.t+"|"+cur.f+"|"+cur.s+"|"+cur.x+"|"+cur.y+"|"+cur.fx+"|"+cur.fy;
if(multip_x>1 || multip_y>1)
gg=gg+"|"+multip_x+"|"+multip_y;
rep.items.push(gg);
}
}
});
$('#palet').dblclick(function() {
if(b_size==32)
{
s_x=parseInt((palet_x-x_f)/32)*32+x_f;
if (x_f && palet_x<16) s_x=0;
s_y=parseInt((palet_y-y_f)/32)*32+y_f;
if (y_f && palet_y<16) s_y=0;
}
else if(b_size==16)
{
s_x=parseInt((palet_x)/b_size)*b_size;
s_y=parseInt((palet_y)/b_size)*b_size;
}
current_el.canvas.width=b_size;
current_el.canvas.height=b_size;
current_el.drawImage(document.getElementById($("#tileset").val()),s_x,s_y,b_size,b_size,0,0,b_size,b_size);
});
window.onload=function(){
setInterval(draw_world,1000);
mapCanvas = document.getElementById('map');
context = mapCanvas.getContext('2d');
editorCanvas = document.getElementById('palet');
palet = editorCanvas.getContext('2d');
current_el=document.getElementById('current-el').getContext('2d');
default_el=document.getElementById('default-el').getContext('2d');
reflect_default();
$( "#editor" ).dialog({
name: "Editor",
width: 700,
height: 500,
closeOnEscape: false,
open: function(event, ui) { $(".ui-dialog-titlebar-close").hide(); }});
setInterval(load_palet,1000);
}
function load_palet()
{
palet.canvas.width=palet.canvas.width;
PWIDTH=palet.canvas.width;
PHEIGHT=palet.canvas.height;
img=document.getElementById($("#tileset").val());
palet.canvas.width=img.width;
palet.canvas.height=img.height;
palet.drawImage(img,0,0);
if (plines)
{
palet.fillStyle="white";
for(var i=0;i<PHEIGHT;i++)
if(!((i+y_f)%b_size) || ((i+y_f)%b_size)==b_size-1)
palet.fillRect(0,i,WIDTH,1);
for(var i=0;i<PWIDTH;i++)
if(!((i+x_f)%b_size) || ((i+x_f)%b_size)==b_size-1)
palet.fillRect(i,0,1,HEIGHT);
}
}
function draw_world()
{
context.canvas.width=context.canvas.width;
WIDTH=context.canvas.width;
HEIGHT=context.canvas.height;
for(var i=0;i<rep.items.length;i++)
{
var c=rep.items[i];
c=c.split("|");
if(c[0][0]=='r')
{
context.drawImage(document.getElementById(c[1]),c[5],c[6],c[2],c[2],c[3],c[4],c[2],c[2]);
}
else if(c[0][0]=='m')
{
for(var j=0;j<pa(c[7]);j++)
for(var k=0;k<pa(c[8]);k++)
context.drawImage(document.getElementById(c[1]),c[5],c[6],c[2],c[2],pa(c[3])+j*pa(c[2]),pa(c[4])+k*pa(c[2]),c[2],c[2]);
}
}
if (lines)
{
context.fillStyle="purple";
for(var i=0;i<HEIGHT;i++)
if(!(i%b_size) || (i%b_size)==b_size-1)
{
context.fillRect(0,i,WIDTH,1);
context.fillRect(i,0,1,HEIGHT);
}
}
}
window.addEventListener('click',doClick,true);
function doClick(e){
var x;
var y;
if (e.pageX || e.pageY) {
x = e.pageX;
y = e.pageY;
}
else {
x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
map_x=palet_x=x;
map_y=palet_y=y;
map_x -= $("#map").offset().left;
map_y -= $("#map").offset().top;
palet_x -= $("#palet").offset().left;
palet_y -= $("#palet").offset().top;
//palet_x+=17;
//palet_y+=40;
// JQUERY DIALOG ADJUSTMENTS - DIRTY
console.log(map_x +" "+map_y);
console.log(palet_x +" "+palet_y);
}
function save_map()
{
$.post("/rpgapp/map/{{mapkey}}", { map_rep:JSON.stringify(rep) },
function(data) {
alert("Saved "+data);
});
}
</script>
{% include "resources.html" %}
</body>
</html>
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<img id="t1" src="/rpgapp/images/tileA1.png" style="display: none"/>
<img id="t2" src="/rpgapp/images/tileA2.png" style="display: none"/>
<img id="t3" src="/rpgapp/images/tileA3.png" style="display: none"/>
<img id="t4" src="/rpgapp/images/tileA4.png" style="display: none"/>
<img id="tb" src="/rpgapp/images/tileB.png" style="display: none"/>
<img id="tc" src="/rpgapp/images/tileC.png" style="display: none"/>
<img id="td" src="/rpgapp/images/tileD.png" style="display: none"/>
<img id="te" src="/rpgapp/images/tileE.png" style="display: none"/>
<img id="c1" src="/rpgapp/images/vx_chara01_a.png" style="display: none"/>
<img id="c3e" src="/rpgapp/images/vx_chara03_e.png" style="display: none"/>
<img id="i4" src="/rpgapp/images/iconsetbc4.png" style="display: none"/>
<img id="cr" src="/rpgapp/images/cursor2.gif" style="display: none"/>
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#content{
width: 100%;
}
#cursor{
position: absolute;
top: 0px;
left: 0px;
width: 100px;
height: 100px;
}
#game-infos:hover{
opacity: 0.8;
}
.onit{
opacity: 0.8 !important;
}
#game-infos{
background-color: darkgrey;
opacity: 0.4;
padding: 1px;
margin: 1px;
position: absolute;
width: 200px;
height: 200px;
}
#game-info{
color: white;
font-weight: bold;
overflow: hidden;
width: 200px;
height: 180px;
}
#field{
width: 196px;
}
.button {
padding: 5px 10px;
display: inline;
background: #777 url(/fortuneapp/images/button.png) repeat-x bottom;
border: none;
color: #fff !important;
cursor: pointer;
font-weight: bold;
border-radius: 5px;
-moz-border-radius: 5px;
-webkit-border-radius: 5px;
text-shadow: 1px 1px #666;
}
.button:hover {
background-position: 0 -48px;
}
.button:active {
background-position: 0 top;
position: relative;
top: 1px;
padding: 6px 10px 4px;
}
.button.red { background-color: #e50000; }
.button.purple { background-color: #9400bf; }
.button.green { background-color: #58aa00; }
.button.orange { background-color: #ff9c00; }
.button.blue { background-color: #2c6da0; }
.button.black { background-color: #333; }
.button.white { background-color: #fff; color: #000; text-shadow: 1px 1px #fff; }
.button.small { font-size: 75%; padding: 3px 7px; }
.button.small:hover { background-position: 0 -50px; }
.button.small:active { padding: 4px 7px 2px; background-position: 0 top; }
.button.large { font-size: 125%; padding: 7px 12px; }
.button.large:hover { background-position: 0 -35px; }
.button.large:active { padding: 8px 12px 6px; background-position: 0 top; }
.button.huge { font-size: 175%; padding: 11px 17px; }
.button.huge:hover { background-position: 0 -20px; }
.button.huge:active { padding: 12px 17px 10px; background-position: 0 top; }
.fsel{
font-size: 8pt; border: 1px solid #fff; background-color: #000; padding: 10px; color: #ccc
}
*.unselectable {
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
user-select: none;
}
#map-footer{
position:fixed; bottom:0;
}
#editor{
}
Executable
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from config import *
from facebook import *
from functions import *
from appcomponents.library import *
from models import *
from modelclasses import *
from rpgapp.functionz import *
import rpgapp.admin as admin
import rpgapp.map as map
import rpgapp.dyn as dyn
class MainHandler(webapp.RequestHandler):
def get(self,appid):
permissions="email"
app=RApp(appid)
info=login(self,app,permissions)
if not info.logged:
return
facebook=GraphAPI(info.access_token)
appuser=RUser(app.db,info.id,facebook,permissions,app,the_webapp=self)
if getattr(appuser,"login",0): self.response.out.write(appuser.login); return
rpginfo=cPickle.loads(appuser.rpguser.info)
chars=getattr(rpginfo,"%s_chars"%app.adventure,[])
path = os.path.join(os.path.dirname(__file__), "htmls/index.html")
self.response.out.write(template.render(path,dict(app=app,user=appuser,chars=chars)))
appuser.ssave()
def post(self,appid):
self.get(appid)
class GameHandler(webapp.RequestHandler):
def get(self,appid,server_id=0):
permissions="email"
app=RApp(appid)
info=login(self,app,permissions)
if not info.logged:
return
facebook=GraphAPI(info.access_token)
appuser=RUser(app.db,info.id,facebook,permissions,app,the_webapp=self)
if getattr(appuser,"login",0): self.response.out.write(appuser.login); return
rpginfo=cPickle.loads(appuser.rpguser.info)
chars=getattr(rpginfo,"%s_chars"%app.adventure,[])
current=0
path = os.path.join(os.path.dirname(__file__), "htmls/index.html")
try:
if self.request.get("char"):
logging.info("Creating a new character")
nick=self.request.get("char")
if not nick_good(nick):
self.response.out.write(template.render(path,dict(app=app,user=appuser,error="Nickname should only consist of characters and numbers")))
return
if not nick_available(nick,app.adventure):
self.response.out.write(template.render(path,dict(app=app,user=appuser,error="Nickname is not available")))
return
ch=GG()
ch.id=randomStr(30)
ch.nick=nick
ch.adventure=app.adventure
chh=RPGChar(key_name=dgt(appuser.appuser.id,ch.id),id=appuser.appuser.id,nrep=nick.lower(),nick=nick,adventure=app.adventure)
if isAppengine(): db.put_async(chh)
else: chh.put()
chars.append(ch)
setattr(rpginfo,"%s_chars"%app.adventure,chars)
appuser.rpguser.info=cPickle.dumps(rpginfo)
appuser.tosave=1
current=ch
elif self.request.get("schar"):
current=chars[0]
for ch in chars:
if ch.id==self.request.get("schar"):
tch=ch
else:
current=chars[0]
except:
logTrace()
self.response.out.write(template.render(path,dict(app=app,user=appuser,error="A problem occured")))
return
path = os.path.join(os.path.dirname(__file__), "htmls/game.html")
self.response.out.write(template.render(path,dict(app=app,user=appuser,char=current)))
appuser.ssave()
def post(self,appid,server_id=0):
self.get(appid,server_id)
class AckHandler(webapp.RequestHandler):
def get(self,appid,user=0,char=0,passw=0):
app=RApp(appid)
path = os.path.join(os.path.dirname(__file__), "htmls/ack.html")
rpgchar=RPGChar.get_by_key_name(dgt(user,char))
if not rpgchar:
self.response.out.write(template.render(path,dict(app=app,error=1)))
return
self.response.out.write(template.render(path,dict(app=app,rpgchar=rpgchar)))
def post(self,appid,user=0,char=0,passw=0):
self.get(appid,server_id)
application = webapp.WSGIApplication([
('/rpgapp/getdyn/(.*)/', dyn.Handler),
('/rpgapp/getdyn/(.*)', dyn.Handler),
('/rpgapp/getmap/(.*)/', map.MapGetter),
('/rpgapp/getmap/(.*)', map.MapGetter),
('/rpgapp/map/(.*)/', map.Handler),
('/rpgapp/map/(.*)', map.Handler),
('/rpgapp/(\d*)/game/(.*)/', GameHandler),
('/rpgapp/(\d*)/game/.*', GameHandler),
('/rpgapp/(\d*)/ackuser/(.*)/(.*)/(.*)/', AckHandler),
('/rpgapp/(\d*)/ackuser/(.*)/(.*)/(.*)', AckHandler),
('/rpgapp/(\d*)/admin/?.*', admin.Handler),
('/rpgapp/(\d*)/?.*', MainHandler),
],debug=not isAppengine())
Executable
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from config import *
from facebook import *
from functions import *
from appcomponents.library import *
from models import *
from modelclasses import *
from rpgapp.functionz import *
class Handler(webapp.RequestHandler):
def get(self,mapkey=None):
if not mapkey:
return
map=RPGMap.get_by_key_name(mapkey)
if not map:
map=RPGMap(key_name=mapkey,adventure=mapkey.split("-")[0])
mapinfo=cPickle.loads(map.info)
mapinfo.rep=getattr(mapinfo,"rep","{}")
if self.request.get("map_rep"):
logging.info("Saving Map ...")
mapinfo.rep=self.request.get("map_rep")
map.info=cPickle.dumps(mapinfo)
map.put()
ln=len(map.info);ln=ln/10000.0;ln="%.3lf%%"%ln
self.response.out.write(ln)
return
path = os.path.join(os.path.dirname(__file__), "htmls/mapeditor.html")
self.response.out.write(template.render(path,dict(info=mapinfo,mapkey=mapkey)))
def post(self,adv=None):
self.get(adv)
class MapGetter(webapp.RequestHandler):
def get(self,mapkey=None):
if not mapkey:
return
map=RPGMap.get_by_key_name(mapkey)
if not map:
map=RPGMap(key_name=mapkey,adventure=mapkey.split("-")[0])
mapinfo=cPickle.loads(map.info)
mapinfo.rep=getattr(mapinfo,"rep","{}")
self.response.out.write(mapinfo.rep)
def post(self,adv=None):
self.get(adv)
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var DEBUG=1;
var http = require('http');
function getClient(){
try{
if(!DEBUG) return http.createClient(80, "createnspread.appspot.com");
return http.createClient(80, "lordkaan.com");
}
catch(err)
{
console.log(err);
return getClient();
}
}
var host = "0.0.0.0";
var port = 1080;
var http_server = http.createServer(httpHandler);
var io = require("socket.io").listen(http_server);
http_server.listen(port, host);
io.configure(function () {
io.set('transports', ['websocket', 'flashsocket', 'xhr-polling']);
});
var adventure="adventure1";
var game_version=-1;
var waiting=new Object();
var players=new Array();
var maps=new Object();
var gameDyn=0;
var gdata="";
downloadGame();
function initMap(name)
{
console.log("GOT MAP "+name);
maps[name]=eval("("+maps[name].tdata+")");
}
function downloadMap(name)
{
var GAE=getClient();
GAE.on("error",function(err){
console.log(err);
setTimeout(function(){downloadMap(name);},500);
});
var request = GAE.request('GET', "/rpgapp/getmap/"+adventure+"-"+name);
maps[name]=new Object();
maps[name].tdata="";
request.end();
request.on('response', function (response) {
response.setEncoding('utf8');
response.on('data', function (chunk) {
maps[name].tdata+=chunk;
});
response.on('close',function(){
console.log("CLOSED AMK: "+name);
setTimeout(function(){downloadMap(name);},500);
});
response.on('end',function(){initMap(name);});
});
}
function downloadMaps()
{
var dene=123;
gameDyn=eval("("+gdata+")");
for(var i=0;i<gameDyn.maps.length;i++)
{
downloadMap(gameDyn.maps[i]);
}
}
function downloadGame()
{
var GAE=getClient();
GAE.on("error",function(err){
console.log(err);
setTimeout(function(){downloadGame();},500);
});
var request = GAE.request('GET', "/rpgapp/getdyn/"+adventure);
request.end();
request.on('response', function (response) {
response.setEncoding('utf8');
response.on('data', function (chunk) {
gdata+=chunk;
});
response.on('close',function(){
console.log("CLOSED AMK - GAME ");
setTimeout(function(){downloadGame();},500);
});
response.on('end',function(){downloadMaps();});
});
}
function savePlayers(plrs)
{
}
function saveGame()
{
var slen=50;
for(i=0;i<players.length;i+=slen)
{
savePlayers(players.slice(i,i+50));
}
}
setTimeout(function(){
setInterval(sendWorld,100);
setInterval(gameLogic,10);
setInterval(saveGame,60000);
},30000);
io.sockets.on('connection', function (socket) {
socket.on('setuser', function (data) {
socket.set('user', data, function () {
handle_player(data["id"],data["char"],data["pass"],data["appid"],socket);
});
});
socket.on('msg', function (msg) {
console.log('Chat message !!!!!!!!!!!!!');
io.sockets.emit('msg', { msg: msg});
});
socket.on('coord', function (c) {
socket.get("user",function(err,user){
for(var i=0;i<players.length;i++)
if(players[i].id==user.id)
{
players[i].x=c.x;
players[i].y=c.y;
players[i].d=c.d;
players[i].m=c.m;
}
});
});
socket.on('disconnect', function () {
socket.get("user",function(err,user){
for(var i=0;i<players.length;i++)
if(players[i].id==user.id)
players.splice(i,1);
});
});
});
function gameLogic()
{
for(var i=0;i<players.length;i++)
{
var cur=players[i];
if(!cur.x)
{
cur.x=maps[cur.map].spawn.x;
cur.y=maps[cur.map].spawn.y;
cur.d=0;
cur.m=0;
}
}
}
function sendWorld()
{
var world=new Object();
world.players=players;
io.sockets.volatile.emit("world",world);
}
function check_user(user,chr,pass,appid,socket)
{
data=eval('('+waiting[user].data+')');
if(data.error)
{
socket.emit("disconnect");
return;
}
if(!data.map)
data.map="start";
if(!data.character)
{
if(data.gender=="female")
data.chtype="deffemale";
else
data.chtype="defmale";
}
data.character=gameDyn.characters[data.chtype];
players.push(data);
socket.emit('ready',data);
}
function handle_player(user,chr,pass,appid,socket)
{
var GAE=getClient();
GAE.on("error",function(err){
console.log(err);
setTimeout(function(){handle_player(user,chr,pass,appid,socket);},500);
});
var request = GAE.request('GET', "/rpgapp/"+appid+"/ackuser/"+user+"/"+chr+"/"+pass+"/");
request.end();
request.on('response', function (response) {
response.setEncoding('utf8');
waiting[user]=new Object();
waiting[user].data="";
response.on('data', function (chunk) {
waiting[user].data+=chunk;
});
response.on('close',function(){
console.log("CLOSED USER: "+user);
setTimeout(function(){handle_player(user,chr,pass,appid,socket);},500);
});
response.on('end',function(){check_user(user,chr,pass,appid,socket);});
});
}
function httpHandler(request, response)
{
console.log("WHY THE FUCK?");
}
process.on('uncaughtException', function (err) {
console.log(err);
});
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for(var i=0;i<10;i++)
{
function callLater(i)
{
return (function(){console.log(i);});
}
var gg=callLater(i);
setTimeout(gg,1000);
}