skill weapon type requirement UI

This commit is contained in:
Kaan Soral
2025-03-23 10:57:13 +03:00
parent 17ff515895
commit 53e343c3a9
2 changed files with 2 additions and 1 deletions
+1 -1
View File
@@ -2225,7 +2225,7 @@ function render_skill(selector,skill_name,args)
if(skill.range_multiplier && skill.range_bonus) html+=bold_prop_line("Range",to_pretty_float(skill.range_multiplier||1)+"X + "+skill.range_bonus,"gray");
else if(skill.range_multiplier) html+=bold_prop_line("Range",to_pretty_float(skill.range_multiplier||1)+"X of Character Range","gray");
if(skill.level) html+=bold_prop_line("Level Requirement",skill.level,"gray");
if(skill.wtype) html+=bold_prop_line("Weapon Requirement", is_array(skill.wtype) ? skill.wtype.join(", ") : skill.wtype,"gray");
if (skill.wtype) html += bold_prop_line("Weapon Requirement", is_array(skill.wtype) ? `"${skill.wtype.join('", "')}"` : `"${skill.wtype}"`, "gray");
if(skill.max) html+=bold_prop_line("Max",skill.max,"gray");
if(skill.type=="passive") html+="<div><span style='color: #696C68;'>Passive</span></div>";
if(skill.damage_type)