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Create simple_but_improved.js
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@@ -0,0 +1,36 @@
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var attack_mode=true
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setInterval(function(){
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if(character.hp<400 || character.mp<300) use_hp_or_mp();
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loot();
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if(!attack_mode || character.moving) return;
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var target=get_targeted_monster();
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if(!target)
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{
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target=get_nearest_monster({min_xp:100,max_att:120,path_check:true,no_target:true});
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if(target) change_target(target);
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else
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{
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set_message("No Monsters");
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return;
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}
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}
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if(!in_attack_range(target))
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{
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move(
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character.real_x+(target.real_x-character.real_x)/2,
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character.real_y+(target.real_y-character.real_y)/2
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);
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// Walk half the distance
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}
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else if(can_attack(target))
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{
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set_message("Attacking");
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attack(target);
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}
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},250);
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