Update runner_functions.js

This commit is contained in:
Kaan Soral
2016-12-13 17:27:08 +03:00
committed by GitHub
parent 60d6fec592
commit 47af2bcf5f
+34 -9
View File
@@ -146,6 +146,11 @@ function trade(num,trade_slot,price) // where trade_slot is 1 to 16 - example, t
parent.trade("trade"+trade_slot,num,price); parent.trade("trade"+trade_slot,num,price);
} }
function trade_buy(target,trade_slot) // target needs to be an actual player
{
parent.trade_buy(trade_slot,target.id,target.slots[trade_slot].rid); // the .rid changes when the item in the slot changes, it prevents swap-based frauds [22/11/16]
}
function upgrade(item_num,scroll_num,offering_num) //number of the item and scroll on the show_json(character.items) array - 0 to N-1 function upgrade(item_num,scroll_num,offering_num) //number of the item and scroll on the show_json(character.items) array - 0 to N-1
{ {
parent.u_item=item_num; parent.u_item=item_num;
@@ -166,7 +171,7 @@ function compound(item0,item1,item2,scroll_num,offering_num) // for example -> c
function exchange(item_num) function exchange(item_num)
{ {
parent.e_item=item_num; parent.e_item=item_num;
parent.exchange(); parent.exchange(1);
} }
function say(message) // please use responsibly, thank you! :) function say(message) // please use responsibly, thank you! :)
@@ -256,7 +261,7 @@ function loot()
} }
} }
function send_party_invite(name) // name could be a player object, name, or id function send_party_invite(name,is_request) // name could be a player object, name, or id
{ {
if(!name) return; if(!name) return;
var id=null; var id=null;
@@ -267,14 +272,23 @@ function send_party_invite(name) // name could be a player object, name, or id
if(player) id=player.id; if(player) id=player.id;
else id=name; else id=name;
} }
if(id) parent.socket.emit('party',{event:'invite',id:id}); if(id) parent.socket.emit('party',{event:is_request&&'request'||'invite',id:id});
else game_log("Player not found.","gray"); else game_log("Player not found.","gray");
} }
function send_party_request(name)
{
send_party_invite(name,1);
}
function accept_party_invite(name) function accept_party_invite(name)
{ {
parent.socket.emit('party',{event:'accept',name:name}); parent.socket.emit('party',{event:'accept',name:name});
} }
function accept_party_request(name)
{
parent.socket.emit('party',{event:'raccept',name:name});
}
function respawn() function respawn()
{ {
@@ -285,9 +299,10 @@ function handle_death()
{ {
// When a character dies, character.rip is true, you can override handle_death and manually respawn // When a character dies, character.rip is true, you can override handle_death and manually respawn
// IDEA: A Resident PVP-Dweller, with an evasive Code + irregular respawning // IDEA: A Resident PVP-Dweller, with an evasive Code + irregular respawning
// respawn(); // respawn current has a 12 second cooldown, best wait 15 seconds before respawning [24/11/16]
// setTimeout(respawn,15000);
// return true; // return true;
// NOTE: Add `if(character.rip) {respawn(); return;}` to your main loop/interval too - At one point, respawn might receive a small cooldown // NOTE: Add `if(character.rip) {respawn(); return;}` to your main loop/interval too, just in case
return -1; return -1;
} }
@@ -298,11 +313,21 @@ function handle_command(command,args) // command's are things like "/party" that
return -1; return -1;
} }
function on_combined_damage() // When multiple characters stay in the same spot, they receive combined damage, this function gets called whenever a monster deals combined damage
{
// move(character.real_x+5,character.real_y);
}
function on_party_invite(name) // called by the inviter's name function on_party_invite(name) // called by the inviter's name
{ {
// accept_party_invite(name) // accept_party_invite(name)
} }
function on_party_request(name) // called by the inviter's name - request = someone requesting to join your existing party
{
// accept_party_request(name)
}
function on_destroy() // called just before the CODE is destroyed function on_destroy() // called just before the CODE is destroyed
{ {
clear_drawings(); clear_drawings();
@@ -348,7 +373,7 @@ function draw_circle(x,y,radius,size,color)
function clear_drawings() function clear_drawings()
{ {
drawings.forEach(function(e){ drawings.forEach(function(e){
try{e.destroy()}catch(ex){} try{e.destroy({children:true})}catch(ex){}
}); });
drawings=parent.drawings=[]; drawings=parent.drawings=[];
} }
@@ -367,6 +392,6 @@ function load_code(name,onerror) // onerror can be a function that will be execu
} }
//safety flags //safety flags
var last_loot=new Date(); var last_loot=new Date(0);
var last_attack=new Date(); var last_attack=new Date(0);
var last_potion=new Date(); var last_potion=new Date(0);