diff --git a/node/server.js b/node/server.js index 188f447..25c07da 100644 --- a/node/server.js +++ b/node/server.js @@ -2034,7 +2034,7 @@ function drop_something(player, monster, share) { // 3) item drops if the calculated falls below the drop rate threshold let dropRate = item[0]; - let rollModifier = share / player.luckm / monster.level / monster_mult; + let rollModifier = share * player.luckm * monster.level * monster_mult; let playerRoll = Math.random() / rollModifier; return playerRoll < dropRate;