diff --git a/design/items.py b/design/items.py index 3b46708..4ea20ff 100644 --- a/design/items.py +++ b/design/items.py @@ -543,6 +543,21 @@ armor={ "g":3200000, "a":2, }, + "spikedhelmet":{ + "tier":4, + "type":"helmet", + "skin":"spikedhelmet", + "dreturn":3, + "scroll":True, + "upgrade":{ + "armor":12, + "dreturn":1, + "resistance":-7 + }, + "name":"Spiked Helmet", + "g":3200000, + "a":2, + }, "luckyt":{ #"set":"base", "type":"chest", @@ -1916,7 +1931,7 @@ accessories={ }, "zapper":{ "type":"ring", - "skin":"trigger", + "skin":"zapper", "rpiercing":10, "int":10, "str":5, @@ -2672,6 +2687,22 @@ weapons={ "a":True, "grades":[0,7], }, + "pclaw":{ + "type":"weapon", + "wtype":"fist", + "tier":2, + "skin":"pclaw", + "damage_type":"physical", + "ability":"poison", + "attr0":1.5, + "upgrade":{ + "attr0":0.5, + }, + "name":"Poison Claw", + "g":72000, + "a":True, + "grades":[0,7], + }, "stinger":{ "type":"weapon", "wtype":"dagger", @@ -2969,7 +3000,7 @@ weapons={ "tier":3, "speed":2, "evasion":5, - "skin":"t3bow", + "skin":"harpybow", "damage_type":"physical", "upgrade":{ }, @@ -6730,7 +6761,7 @@ crafting_items={ "feather1":{ "type":"material", "name":"Harpy Feather", - "skin":"feather0", + "skin":"feather1", "explanation":"Holding this, you understand how those huge harpies can fly, it's not a normal feather!", "s":True, "g":800,