From 3434561bef78c31c64436e6ba00106658bad7ab4 Mon Sep 17 00:00:00 2001 From: Kaan Soral Date: Sat, 25 Mar 2017 22:09:06 +0300 Subject: [PATCH] auto_reload --- runner_functions.js | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/runner_functions.js b/runner_functions.js index e56e8a5..868e47f 100644 --- a/runner_functions.js +++ b/runner_functions.js @@ -488,6 +488,14 @@ function clear_drawings() drawings=parent.drawings=[]; } +function auto_reload(value) +{ + // Configures the game to auto reload in case you disconnect due to rare network issues + if(value===false) parent.auto_reload="off"; + else if(value=="auto") parent.auto_reload="auto"; // code or merchant stand + else parent.auto_reload="on"; // always reload +} + var game={ last:0, callbacks:[], @@ -574,7 +582,7 @@ function smart_move(destination,on_done) // despite the name, smart_move isn't v { for(var name in G.maps) (G.maps[name].monsters||[]).forEach(function(pack){ - if(pack.type!=destination.to || G.maps[name].ignore) return; + if(pack.type!=destination.to || G.maps[name].ignore || G.maps[name].instance) return; if(pack.boundaries) // boundaries: for phoenix, mvampire { pack.last=pack.last||0;