diff --git a/examples/simple_compound.js b/examples/simple_compound.js new file mode 100644 index 0000000..7922be5 --- /dev/null +++ b/examples/simple_compound.js @@ -0,0 +1,48 @@ +// A Simple and Exhaustive Way to Combine Items - Uses 3 For Loops +var loops=0; + +function locate_item(name) +{ + for(var i=0;i<42;i++) + { + if(character.items[i] && character.items[i].name==name) return i; + } + return -1; +} + +setInterval(function(){ + // if(character.bank) return; + loops+=1; + if(!(loops%50)) // Every 50 loops, stock scrolls + { + if(locate_item("cscroll0")==-1 || locate_item("cscroll0").q<200) buy("cscroll0",200); + if(locate_item("cscroll1")==-1 || locate_item("cscroll1").q<30) buy("cscroll1",30); + } + var done=false; + for(var i=0;i<42;i++) + { + if(!character.items[i]) continue; + var item=character.items[i]; + var def=G.items[item.name]; + if(!def.compound) continue; // check whether the item can be compounded + for(var j=i+1;j<42;j++) + { + if(!character.items[j]) continue; + if(character.items[j].name!=character.items[i].name) continue; + if(character.items[j].level!=character.items[i].level) continue; + for(var k=j+1;k<42;k++) + { + if(!character.items[k]) continue; + if(character.items[k].name!=character.items[i].name) continue; + if(character.items[k].level!=character.items[i].level) continue; + if(!done) // to prevent combining multiple items in one loop + { + if(item_grade(item)==2) continue; // rare item + if(item_grade(item)==0) compound(i,j,k,locate_item("cscroll0")); + if(item_grade(item)==1) compound(i,j,k,locate_item("cscroll1")); + done=true; + } + } + } + } +},200);