mirror of
https://github.com/gooba42/adventureland.git
synced 2026-10-14 18:39:27 -05:00
Pre pull - Favors NPC
This commit is contained in:
@@ -118,6 +118,8 @@ game_version=822
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SALES=4+5+388+5101+125/20 #donation+manual+macos+steam+sales
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update_notes=[
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"Last Update [August 7th]",
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"PR: improve date functions #176",
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"PR: simplify distance calculation #179",
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"PR: Fix display of Orb of Adventures #183",
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"PR: Fix Sanguine Amulet #185",
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"PR: Fix display of Frozen to correctly show speed reduction, fix value in G.conditions.poisoned to reflect actual frequency multiplier #188",
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+17
-17
@@ -18,7 +18,7 @@ conditions={
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"mp_cost":-200,
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"buff":True,
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"ui":True,
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"explanation": "Greatly increases attack speed and reduces mana cost of attacks."
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"explanation": "Greatly increases attack speed and reduces mana cost of attacks.",
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},
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"power":{
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"skin":"powerglove",
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@@ -28,7 +28,7 @@ conditions={
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"mp_cost":-200,
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"buff":True,
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"ui":True,
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"explanation": "Increases attack speed and reduces mana cost."
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"explanation": "Increases attack speed and reduces mana cost.",
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},
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"weakness":{
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"skin":"condition_bad",
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@@ -39,7 +39,7 @@ conditions={
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"dex":-10,
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"str":-10,
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"duration":20000,
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"explanation": "Reduces speed, dexterity, and strength."
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"explanation": "Reduces speed, dexterity, and strength.",
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},
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"xpower":{
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"skin":"goldenpowerglove",
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@@ -49,7 +49,7 @@ conditions={
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"mp_cost":-300,
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"buff":True,
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"ui":True,
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"explanation": "Greatly increases attack speed and lowers mana cost."
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"explanation": "Greatly increases attack speed and lowers mana cost.",
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},
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"stack":{
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"skin":"skill_stack",
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@@ -74,7 +74,7 @@ conditions={
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"duration":800,
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"buff":True,
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"ui":True,
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"explanation": "Gives a brief burst of attack speed."
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"explanation": "Gives a brief burst of attack speed.",
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},
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"mcourage":{
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"skin":"skill_mcourage",
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@@ -87,7 +87,7 @@ conditions={
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"duration":10000,
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"ui":True,
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"buff":True,
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"explanation": "Increases speed, evasion, and all types of courage."
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"explanation": "Increases speed, evasion, and all types of courage.",
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},
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"mfrenzy":{
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"skin":"skill_mfrenzy",
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@@ -98,7 +98,7 @@ conditions={
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"output":40,
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"ui":True,
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"buff":True,
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"explanation": "Greatly boosts attack speed and output while lowering mana cost."
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"explanation": "Greatly boosts attack speed and output while lowering mana cost.",
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},
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"mshield":{
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"skin":"skill_mshield",
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@@ -116,7 +116,7 @@ conditions={
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"duration":5000,
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"ui":True,
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"buff":True,
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"explanation": "Decreases attack and movement speed but greatly increases evasion."
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"explanation": "Decreases attack and movement speed but greatly increases evasion.",
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},
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"hardshell":{
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"skin":"skill_hardshell",
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@@ -125,7 +125,7 @@ conditions={
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"set_speed":10,
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"duration":8000,
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"buff":True,
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"explanation": "Greatly increases armor but limits maximum speed to 10."
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"explanation": "Greatly increases armor but limits maximum speed to 10.",
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},
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"reflection":{
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"skin":"buff_reflection",
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@@ -135,7 +135,7 @@ conditions={
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"duration":5000,
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"ui":True,
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"buff":True,
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"explanation": "Increases your chance to reflect attacks."
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"explanation": "Increases your chance to reflect attacks.",
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},
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"eburn":{
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"skin":"essenceoffire",
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@@ -147,7 +147,7 @@ conditions={
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"speed":5,
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"ui":True,
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"debuff":True,
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"explanation": "Burns the target with fire essence, dealing damage over time."
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"explanation": "Burns the target with fire essence, dealing damage over time.",
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},
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"newcomersblessing":{
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"skin":"newcomersblessing",
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@@ -159,7 +159,7 @@ conditions={
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"aura":True,
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"ui":True,
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"persistent":True,
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"explanation": "Increases luck, gold gain, and experience earned."
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"explanation": "Increases luck, gold gain, and experience earned.",
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},
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"eheal":{
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"skin":"essenceoflife",
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@@ -169,7 +169,7 @@ conditions={
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"duration":4*1000,
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"ui":True,
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"buff":True,
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"explanation": "Heals the target over time using life essence."
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"explanation": "Heals the target over time using life essence.",
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},
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"rspeed":{
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"skin":"buff_speed",
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@@ -184,7 +184,7 @@ conditions={
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"massproduction":{
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"skin":"skill_massproduction",
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"name":"Mass Production",
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"explanation": "Reduces the time of your next upgrade or compound by 50%."
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"explanation": "Reduces the time of your next upgrade or compound by 50%.",
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"duration":10*1000,
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"buff":True,
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"ui":True,
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@@ -192,7 +192,7 @@ conditions={
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"massproductionpp":{
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"skin":"skill_massproductionpp",
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"name":"Mass Production++",
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"explanation": "Reduces the time of your next upgrade or compound by 90%."
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"explanation": "Reduces the time of your next upgrade or compound by 90%.",
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"duration":10*1000,
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"buff":True,
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"ui":True,
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@@ -277,7 +277,7 @@ conditions={
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"gold":20,
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"xp":25,
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"speed":1,
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"duration":60*60*1000,
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"duration":2*60*1000,
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"buff":True,
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"ui":True,
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},
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@@ -605,7 +605,7 @@ conditions={
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"skin":"condition_positive",
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"speed":30,
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"duration":3200,
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"explanation": "A short burst of speed."
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"explanation": "A short burst of speed.",
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},
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"dash":{
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"name":"Dashing",
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@@ -1015,4 +1015,5 @@ positions={
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#"claw":["",13,42],
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"friendtoken":["",15,33],
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"patronsgrace":["custom",5,0],
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}
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+1
-1
@@ -534,7 +534,7 @@ maps={
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{"id":"monsterhunter","position":[126,-413]},
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{"id":"mcollector","position":[81,-283,1]},
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#{"id":"newyear_tree","position":[64,-88]}, #xmas
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{"id":"favor","position":[20,20]},
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{"id":"favors","position":[20,20]},
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],
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"monsters":[
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#square
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+2
-3
@@ -84,10 +84,9 @@ npcs={
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"color":"#B4FAA0",
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},
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"favors":{
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"role":"monstertokens",
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"token":"monstertoken",
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"role":"favors",
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"name":"Favoré",
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"skin":"favor",
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"skin":"favore",
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"type":"fullstatic",
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"says":"Hi!",
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"color":"#D382B5",
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+1
-1
@@ -133,7 +133,7 @@ sprites={
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"rows":2,
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"columns":4,
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"matrix":[
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[None,"greengreen",None,"favor"],
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[None,"greengreen",None,"favore"],
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[None,None,None,None],
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]
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},
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Binary file not shown.
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Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 15 KiB |
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+12
@@ -2248,6 +2248,14 @@ function init_socket(args)
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ui_log("Spent 250,000 gold","gray");
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ui_log("Sealed the item","gray");
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}
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else if(response=="blessed")
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{
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render_interaction({auto:true,skin:"favore",message:"Thank you! The server has been blessed."});
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}
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else if(response=="blessed_fail")
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{
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render_interaction({auto:true,skin:"favore",message:"Ooops! It failed."});
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}
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else if(response=="monsterhunt_started" || response=="monsterhunt_already")
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{
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if(!character.s.monsterhunt) return;
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@@ -3286,6 +3294,10 @@ function npc_right_click(event){
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render_interaction({auto:true,skin:"lionsuit",message:"This is your home server. Make sure to follow daily and nightly server events! Just click the time icon in the bottom left corner for the schedule!"})
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}
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}
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if(this.role=="favors")
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{
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render_interaction({auto:true,skin:"favore",message:"Would you like to bless the entire server for 3 days?",button:"Yes! [1,200 Shells]",onclick:function(){ socket.emit('bless_server'); }});
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}
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if(this.role=="mcollector")
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{
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render_recipes("mcollector");
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+17
-3
@@ -7015,6 +7015,7 @@ function init_io() {
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server_log("buy_with_cash: " + JSON.stringify(result));
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if (result.failed || !result.done) {
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socket.emit("game_log", "Purchase failed");
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socket.emit("game_response", "blessed_fail");
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return;
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}
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player.cash = result.cash;
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@@ -7023,9 +7024,12 @@ function init_io() {
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S.blessed_by = player.name;
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socket.emit("game_log", "Spent " + to_pretty_num(cost) + " shells");
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socket.emit("game_response", "blessed");
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resend(player, "reopen+nc+inv");
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bless_loop();
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discord_call(player.name + " blessed " + region + " " + server_name);
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},
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);
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success_response({ success: false, in_progress: true });
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@@ -7366,12 +7370,16 @@ function init_io() {
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consume(player, data.num, data.q);
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//player.items[data.num]=player.citems[data.num]=null;
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}
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if (data.statue) {
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if (data.statue && distance(player, G.maps.spookytown.ref.poof) < B.sell_dist) {
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var grade = (calculate_item_grade(G.items[name]) || 0) + 1;
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if (item.name == "shadowstone") {
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add = "+u+cid";
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player.s.invis = { ms: 99999 };
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}
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if (G.items[item.name].upgrade && Math.random() < 1.0 / ((gameplay == "hardcore" && 10000) || 10000000)) {
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if (
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G.items[item.name].upgrade &&
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Math.random() < 1.0 / ((gameplay == "hardcore" && 10000) || 3000013 * grade * grade)
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) {
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add = "+u+cid";
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item.level = 13;
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player.items[data.num] = item;
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@@ -13081,7 +13089,13 @@ function npc_loop() {
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function bless_loop() {
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if (S.blessed_minutes) S.blessed_minutes--;
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if (!S.blessed_minutes) return;
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if (!S.blessed_minutes) {
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delete E.blessed_minutes;
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delete E.blessed_by;
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return;
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}
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E.blessed_minutes = S.blessed_minutes;
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E.blessed_by = S.blessed_by;
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for (var id in players) {
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var player = players[id],
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rs = false;
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