Attributes
Strength: Increases HP, Armor.
Intelligence: Increases MP, Resistance.
Dexterity: Increases the attack speed, run speed.
Vitality: Increases HP proportional to level.
Fortitude: Reduces player versus player damage, diminishingly.
Armor: 100 Armor reduces incoming physical damage by 10%, diminishingly.
Resistance: 100 Resistance reduces incoming magical damage by 10%, diminishingly.
Damage: Proportionally increases the attack.
A.Speed: Attack frequency.
Range: Increases the attack range.
Speed: Increases the run speed.
Stat: Becomes a main attribute with a scroll.
Evasion: Evade physical attacks.
A.Piercing: Pierce through armor.
R.Piercing: Pierce through resistance.
Crit: % chance to deal double damage.
Reflection: Reflect magical attacks back.
Damage Return: Returns melee damage.
Lifesteal: Steals % of net damage dealt as HP.
Manasteal: Steals % of net damage dealt as MP, if exists.
Courage: Number of monsters that can target you, before fear kicks in.
Classes
Warriors, Rogues and Rangers deal physical damage while Mages and Priests deal magical damage. Merchants can't attack and they gain experience by buying and selling items from other players. Priests can heal other players but their damage is only 40% of their heal.
Skills
Each class have it's own skills. As the game is in development the skills are ever changing and improving. You can check out your class skills from the
SKILLS
system.