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Fixing layouts and whitespace
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+39
@@ -0,0 +1,39 @@
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var item_slot = 3; //Inventory slot of item to be upgraded
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var scroll_slot = 1; //Inventory slot of 1000g scroll (T1)
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var scroll2_slot = 2; //Inventory slot of 40000g scroll (T2)
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var max_item_level = 9; //Max level to be upgraded to
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var item_to_upgrade = "bow" //Name of item to be upgraded
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setInterval(function () {
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//Buy an item_to_upgrade if there is nothing in item_slot
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if (!character.items[item_slot])
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parent.buy(item_to_upgrade, 1);
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//If scroll_slot is empty buy 200 more T1 scrolls
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if (!character.items[scroll_slot])
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parent.buy("scroll0", 200);
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//If max_item_level is above 7 this will buy a T2 scroll if scroll2_slot is empty
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if (max_item_level > 7) {
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if (!character.items[scroll2_slot])
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parent.buy("scroll1", 1);
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}
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//Upgrades items until the max_item_level is reached
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if (max_item_level <= 7) {
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if (character.items[item_slot].level < max_item_level) {
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upgrade(item_slot, scroll_slot); //upgrade using T1 scroll
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}
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} else if (max_item_level > 7) {
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//If the item is below level 7 upgrade using T1 scroll, if the item is level 7 or higher upgrade using T2 scroll
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if (character.items[item_slot].level <= 6) {
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upgrade(item_slot, scroll_slot);
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} else if (character.items[item_slot].level < max_item_level) {
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upgrade(item_slot, scroll2_slot)
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}
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}
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}, 1000 / 2);
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